Just thought I'd fling this grenade in here:
https://www.youtube.com/watch?v=tmudH_C97O4#t=120
Date: Mon, 13 Apr 2015 20:51:40 +0200
Subject: Re: OT: Lab for 3DSMax
From: cont...@marioreitbauer.at
To: softimage@listproc.autodesk.com
I was working with Max years ago. And I liked the ope
I was working with Max years ago. And I liked the operator stack somehow.
But back then it was just way to slow.
How's the general operator speed now ?
They did a looot in the viewport over the years but the operators themself
were still slow when I stopped using it.
2015-04-13 17:52 GMT+0
I've been working in Max now since around the time that Soft went end of
life. It's not that bad. I'd say once I day I shake my head at something
and other days I'm surprised how easy some things are?
The UI does feel like it's been put together with years and years of layers
of dirty tape. Howeve
There's no need to trash 3dsmax, this new version finally bring something
interesting for their users.
Of course there's a long way to go yet, but this is definitely a step
forward.
Hilarious, thank you for this. I needed this today.
Artur
2015-04-13 3:56 GMT+02:00 Raffaele Fragapane :
> I have to admit to never having got the hang of MAX.
> I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I
> never got, it's like it was made for some other species th
I’d go with that. I too, have never been able to get my head around working in
Max.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: 13 April 2015 02:57
To: softimage@listproc.autodesk.com
Subject: Re: OT: Lab
The Max Creation Graph/ICE thingamajig is one thing, if the XRef
improvements are actually awesome (i.e. being able to animate
attributes on referenced scenes), then it would actually be a
super-compelling reason to upgrade imho. I'm in the middle of fretting
about writing my own referencing s
I have to admit to never having got the hang of MAX.
I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I
never got, it's like it was made for some other species than humans AFAIC.
If MAX tastes like anything, I imagine it would taste like boiled broccoli
left in the sun for a
That MAX taste right? x)
But it touches some soft spots for me. Deformation and topology operations.
https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be
On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Why would anyone bother when they could use
Why would anyone bother when they could use Fabric for free for the same
thing and also have it go across packages?
The "now you can be a programmer too!" video style, complete with royalty
free music loop, also made me throw up a bit in the back of my mouth :p
On Mon, Apr 13, 2015 at 10:48 AM, pe
And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4
When I saw the video this subconsciously jumped on my brain and I went back
to be sure, ahaha.
On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> this has been around for a while.
>
this has been around for a while.
No idea how involved it is.
Would love to see the performance on really demanding scenes...
It uses C# ?
On 9 April 2015 at 14:43, pedro santos wrote:
> So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
>
> https://www.youtube.com/watch?v=x
So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
https://www.youtube.com/watch?v=xAcid7AXGc4
Has anyone tested it? Curious about the reach inside Max.
Cheers
--
*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gi
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