+1000 to what Vladimir said.
Cached locations always loose contexts and does not resolve correctly,
giving you red nodes all over the icetree.
On the other hand, from my experience reinterpreting locations also crashes
frequently. So, keep incremental backups! =)
2013/6/26 Gustavo Eggert Boehs
Thanks Vladimir, your approach is solid :D
Just what I needed to keep me sane!
2013/6/26 Vladimir Jankijevic
> that's a no go. I think the simplest way is to have a non-deforming and a
> deforming mesh in your scene. first take the ref from the non-deforming and
> then reinterpret the location
that's a no go. I think the simplest way is to have a non-deforming and a
deforming mesh in your scene. first take the ref from the non-deforming and
then reinterpret the location on the deforming. this can be built really
easily with a switch.
I never managed to cache locations safely. Softimage
Hi guys, I am adding fur to a character and having a hard time with
pointlocator consistency across
ref models.
I have a scene where I do my combing and am outputing a model that loads a
combing cache. I intended to cache the strandspositions, the initial
pointposition and normal, and a pointlocat
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