Exactly right.
On Wed, Sep 4, 2013 at 11:30 PM, Mario Domingos wrote:
> This is great Christian, thank you for your patience. I knew that I had to
> change the context and tried several things but with no luck.
>
> Ok, so you get all the vertices ids on the the polys of the object (arrays
> of i
:)
I'll be posting some stuff on this in my blog soon.
lickingtheice.tumblr.com
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 05/09/2013, at 17:13, Christian Gotzinger wrote:
Exactly right.
On Wed, Sep 4, 2013 at 11:30 PM, Mario Domingos wrote:
> This is great Chris
This is great Christian, thank you for your patience. I knew that I had to
change the context and tried several things but with no luck.
Ok, so you get all the vertices ids on the the polys of the object (arrays
of ids per poly) then get the weightmap scalar values (per point)
I tried to change your compound o use the weightmap but I cant make it work...
:( I'm sure I'm missing some simple basic stuff.
—
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On Tue, Sep 3, 2013 at 3:22 PM, Mario Domingos
wrote:
> Yep, I understand how you did it now. Great stuff. I'm now trying to do th
Yep, I understand how you did it now. Great stuff. I'm now trying to do the
same thing but using a weightmap as a filter, but I'm burning my brain :P I
think I'm almost there though Can you give me some guide?
Tks!
—
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On Mo
The basic idea is to check for every edge that's part of the selection
whether both its polygons are also part of the selection. For the edge to
be an outline edge, only one of its polygons may be part of the selection.
Looking at it again, I noticed that the two Filter nodes behind
EdgeToCWPolygo
Ok guys, both work but the Disconnect Compound from Cristian is faster. I'm now
trying to indestand how it works, a bit more complex then Vincent's idea.
Tks!!
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On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann
wrote:
> You could try to use a
Hey guys! Tks for your suggestions i'm going to read all the mails now... No
internet all weekend!! O-o
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On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann
wrote:
> You could try to use a Delete-Polygon-Node to split your Mesh into 2
> Parts, and then merge th
Alright, triple post.
Here's an updated compound with per-polygon input. You can use it the same
way as in your picture (i.e. connect a Test Polygon Inside Null or whatever
else you like).
On Fri, Aug 30, 2013 at 2:02 PM, Christian Gotzinger
wrote:
> Oh, I forgot. This works based on a polygon c
Oh, I forgot. This works based on a polygon cluster. So you'll need a
cluster for the compound to work. Sorry no time to fix, haha
On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos wrote:
> Hi list! I hope you can help me here.
>
> Please refer to the attached image.
>
> Is there a way to dis
Hi,
I'm practically in the weekend, but here's a super quick compound. Probably
not perfectly laid out, but I tried it on an example and it works.
Christian
On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos wrote:
> Hi list! I hope you can help me here.
>
> Please refer to the attached image.
Tks Alan I'll take a look at it!
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On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman
wrote:
> Maybe this will get you closer to your goal: https://vimeo.com/11558894
> On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos
> wrote:
>> Hi list! I hope you can help me her
Maybe this will get you closer to your goal: https://vimeo.com/11558894
On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos wrote:
> Hi list! I hope you can help me here.
>
> Please refer to the attached image.
>
> Is there a way to disconnect the edges as outline instead of
> disconnecting al
Hi list! I hope you can help me here.
Please refer to the attached image.
Is there a way to disconnect the edges as outline instead of disconnecting all
of them?
At the right side of the image I show an example of what I want to achieve.
I hope I was clear. :P
Tks
M
Click to view 'i
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