Re: Poly islands in ICE

2013-09-05 Thread Christian Gotzinger
Exactly right. On Wed, Sep 4, 2013 at 11:30 PM, Mario Domingos wrote: > This is great Christian, thank you for your patience. I knew that I had to > change the context and tried several things but with no luck. > > Ok, so you get all the vertices ids on the the polys of the object (arrays > of i

Re: Poly islands in ICE

2013-09-05 Thread Mário Domingos
:) I'll be posting some stuff on this in my blog soon. lickingtheice.tumblr.com Mário Domingos www.mariodomingos.com Sent from my super iPhone On 05/09/2013, at 17:13, Christian Gotzinger wrote: Exactly right. On Wed, Sep 4, 2013 at 11:30 PM, Mario Domingos wrote: > This is great Chris

Re: Poly islands in ICE

2013-09-04 Thread Mario Domingos
This is great Christian, thank you for your patience. I knew that I had to change the context and tried several things but with no luck.  Ok, so you get all the vertices ids on the the polys of the object (arrays of ids per poly) then get the weightmap scalar values (per point)

Re: Poly islands in ICE

2013-09-04 Thread Mario Domingos
I tried to change your compound o use the weightmap but I cant make it work... :( I'm sure I'm missing some simple basic stuff.  — Sent from Mailbox for iPhone On Tue, Sep 3, 2013 at 3:22 PM, Mario Domingos wrote: > Yep, I understand how you did it now. Great stuff. I'm now trying to do th

Re: Poly islands in ICE

2013-09-03 Thread Mario Domingos
Yep, I understand how you did it now. Great stuff. I'm now trying to do the same thing but using a weightmap as a filter, but I'm burning my brain :P I think I'm almost there though Can you give me some guide? Tks! — Sent from Mailbox for iPhone On Mo

Re: Poly islands in ICE

2013-09-02 Thread Christian Gotzinger
The basic idea is to check for every edge that's part of the selection whether both its polygons are also part of the selection. For the edge to be an outline edge, only one of its polygons may be part of the selection. Looking at it again, I noticed that the two Filter nodes behind EdgeToCWPolygo

Re: Poly islands in ICE

2013-09-02 Thread Mario Domingos
Ok guys, both work but the Disconnect Compound from Cristian is faster. I'm now trying to indestand how it works, a bit more complex then Vincent's idea. Tks!! — Sent from Mailbox for iPhone On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann wrote: > You could try to use a

Re: Poly islands in ICE

2013-09-02 Thread Mario Domingos
Hey guys! Tks for your suggestions i'm going to read all the mails now... No internet all  weekend!!  O-o — Sent from Mailbox for iPhone On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann wrote: > You could try to use a Delete-Polygon-Node to split your Mesh into 2 > Parts, and then merge th

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Alright, triple post. Here's an updated compound with per-polygon input. You can use it the same way as in your picture (i.e. connect a Test Polygon Inside Null or whatever else you like). On Fri, Aug 30, 2013 at 2:02 PM, Christian Gotzinger wrote: > Oh, I forgot. This works based on a polygon c

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Oh, I forgot. This works based on a polygon cluster. So you'll need a cluster for the compound to work. Sorry no time to fix, haha On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos wrote: > Hi list! I hope you can help me here. > > Please refer to the attached image. > > Is there a way to dis

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Hi, I'm practically in the weekend, but here's a super quick compound. Probably not perfectly laid out, but I tried it on an example and it works. Christian On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos wrote: > Hi list! I hope you can help me here. > > Please refer to the attached image.

Re: Poly islands in ICE

2013-08-29 Thread Mario Domingos
Tks Alan I'll take a look at it! — Sent from Mailbox for iPhone On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman wrote: > Maybe this will get you closer to your goal: https://vimeo.com/11558894 > On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos > wrote: >> Hi list! I hope you can help me her

Re: Poly islands in ICE

2013-08-29 Thread Alan Fregtman
Maybe this will get you closer to your goal: https://vimeo.com/11558894 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos wrote: > Hi list! I hope you can help me here. > > Please refer to the attached image. > > Is there a way to disconnect the edges as outline instead of > disconnecting al

Poly islands in ICE

2013-08-29 Thread Mario Domingos
Hi list! I hope you can help me here. Please refer to the attached image. Is there a way to disconnect the edges as outline instead of disconnecting all of them? At the right side of the image I show an example of what I want to achieve.  I hope I was clear. :P Tks M Click to view 'i