Hi guys, I'm exploring a bit more the particles as a solution for doing some product demonstrations and I would like to know what is the best approach to use.
Basically I need to start from raw material ( like liquid rubber or raw cellulose ) and "fill" a shape... I found this on caffeineabuse<http://caffeineabuse.blogspot.it/2012/12/using-animated-map-to-define-particle.html> which uses animated maps, but I need to have thickness in order for the product to be a 3d shape. One solution uses ICE while the other ( liquid rubber ) could be done with Lagoa as well... In the end I would like to explore some methods in order to show how the product is done ( different layers of material like for example the milk container ) and possibly make a section of it ( kinda showing the inside of a car engine ) The main goal is to show to the customer the process behind the final product in a comprehensive way and visually pleasing. I saw lots of Eric Mootz videos and he deals a lot with shape deforming and other usefull stuff... Any of you guys made something like this? best way to achieve the result? Cheers