Hi guys,

I'm exploring a bit more the particles as a solution for doing some product
demonstrations and I would like to know what is the best approach to use.

Basically I need to start from raw material ( like liquid rubber or raw
cellulose ) and "fill" a shape...

I found this on
caffeineabuse<http://caffeineabuse.blogspot.it/2012/12/using-animated-map-to-define-particle.html>
which
uses animated maps, but I need to have thickness in order for the product
to be a 3d shape.

One solution uses ICE while the other ( liquid rubber ) could be done with
Lagoa as well...

In the end I would like to explore some methods in order to show how the
product is done ( different layers of material like for example the milk
container ) and possibly make a section of it ( kinda showing the inside of
a car engine )

The main goal is to show to the customer the process behind the final
product in a comprehensive way and visually pleasing.

I saw lots of Eric Mootz videos and he deals a lot with shape deforming and
other usefull stuff...

Any of you guys made something like this? best way to achieve the result?

Cheers

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