utodesk.com] On Behalf Of Amaan Akram
Sent: Saturday, September 15, 2012 12:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: CLSID error and XSI base
I wonder what would happen if you were to create a dummy SPDL in a workgroup
and give it the GUID of the missing one that is making XSI fai
ICE attributes and shaders in recent releases.
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> Matt
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andreas Bystrom
> *Sent:*
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Bystrom
Sent: Friday, September 14, 2012 6:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: CLSID error and XSI base
while on the subject, what's the reason that xsi has always handled this cas
Glad you are still
interested in XSI Andreas!!
It's been a while we dont see you here since you have this uber ultimate
automatised maya/renderman pipeline in your hands!
Always happy to see you around bro!!
Let's chat soon, i got new music that you may like!
and yes you are right... the clean
while on the subject, what's the reason that xsi has always handled this
case so poorly? a missing plugin would always render the scene
non-functional but having xsi clean up and basically destroy the scene just
because a plugin is missing or even a different version was installed isn't
terrific.
The original is here:
http://shaders.moederogall.com/
Haven't touched that page in a long time.
Ben
On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote:
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri, S
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge wrote:
> If I remember correctly zbump was integrated as the default bump shader a
> while back. Am I correct Lu
If I remember correctly zbump was integrated as the default bump shader a
while back. Am I correct Luc-Eric?
Eric Thivierge
http://www.ethivierge.com
On Sat, Sep 15, 2012 at 12:41 AM, Matt Lowery wrote:
> Fantastic! Thanks Luc- Eric!
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> s a
Fantastic! Thanks Luc- Eric!
s anyone got zbump lying around?
hehe, just kidding I'm sure I'll find it.
On 14/09/2012 15:31, Luc-Eric Rousseau wrote:
that thread says zbump shader
On Friday, September 14, 2012, Matt Lowery wrote:
Hi all,
I have this error when I try and
that thread says zbump shader
On Friday, September 14, 2012, Matt Lowery wrote:
> Hi all,
>
> I have this error when I try and open an old scene
>
> CLSID\{9AFA7C59-35C8-4FEO-**A23A-B3FA2A177614}
>
> So I google the error and I get a hit from xsi base. A tantilizing hit as
> it hints at knowing w
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