RE: CLSID error and XSI base

2012-09-17 Thread Matt Lind
utodesk.com] On Behalf Of Amaan Akram Sent: Saturday, September 15, 2012 12:31 AM To: softimage@listproc.autodesk.com Subject: Re: CLSID error and XSI base I wonder what would happen if you were to create a dummy SPDL in a workgroup and give it the GUID of the missing one that is making XSI fai

Re: CLSID error and XSI base

2012-09-15 Thread Amaan Akram
ICE attributes and shaders in recent releases. > > ** ** > > Matt > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andreas Bystrom > *Sent:*

RE: CLSID error and XSI base

2012-09-14 Thread Matt Lind
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Bystrom Sent: Friday, September 14, 2012 6:20 PM To: softimage@listproc.autodesk.com Subject: Re: CLSID error and XSI base while on the subject, what's the reason that xsi has always handled this cas

Re: CLSID error and XSI base

2012-09-14 Thread Sylvain Lebeau
Glad you are still interested in XSI Andreas!! It's been a while we dont see you here since you have this uber ultimate automatised maya/renderman pipeline in your hands! Always happy to see you around bro!! Let's chat soon, i got new music that you may like! and yes you are right...  the clean

Re: CLSID error and XSI base

2012-09-14 Thread Andreas Bystrom
while on the subject, what's the reason that xsi has always handled this case so poorly? a missing plugin would always render the scene non-functional but having xsi clean up and basically destroy the scene just because a plugin is missing or even a different version was installed isn't terrific.

Re: CLSID error and XSI base

2012-09-14 Thread Ben Rogall
The original is here: http://shaders.moederogall.com/ Haven't touched that page in a long time. Ben On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote: it sounds like it; the clsid probably changed in the process. I could find zbumb for xsi with google search.. it shouldn't be too hard On Fri, S

Re: CLSID error and XSI base

2012-09-14 Thread Luc-Eric Rousseau
it sounds like it; the clsid probably changed in the process. I could find zbumb for xsi with google search.. it shouldn't be too hard On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge wrote: > If I remember correctly zbump was integrated as the default bump shader a > while back. Am I correct Lu

Re: CLSID error and XSI base

2012-09-14 Thread Eric Thivierge
If I remember correctly zbump was integrated as the default bump shader a while back. Am I correct Luc-Eric? Eric Thivierge http://www.ethivierge.com On Sat, Sep 15, 2012 at 12:41 AM, Matt Lowery wrote: > Fantastic! Thanks Luc- Eric! > > s a

Re: CLSID error and XSI base

2012-09-14 Thread Matt Lowery
Fantastic! Thanks Luc- Eric! s anyone got zbump lying around? hehe, just kidding I'm sure I'll find it. On 14/09/2012 15:31, Luc-Eric Rousseau wrote: that thread says zbump shader On Friday, September 14, 2012, Matt Lowery wrote: Hi all, I have this error when I try and

Re: CLSID error and XSI base

2012-09-14 Thread Luc-Eric Rousseau
that thread says zbump shader On Friday, September 14, 2012, Matt Lowery wrote: > Hi all, > > I have this error when I try and open an old scene > > CLSID\{9AFA7C59-35C8-4FEO-**A23A-B3FA2A177614} > > So I google the error and I get a hit from xsi base. A tantilizing hit as > it hints at knowing w