RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Szabolcs Matefy
Jones Sent: Wednesday, November 07, 2012 6:43 PM To: softimage@listproc.autodesk.com Subject: Re: Camera mapping heavily distorted in viewport I believe the problem is because opengl texture mapping functions implement linear interpolation of the UVs at the vertices, but a camera projection

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andy Jones
I believe the problem is because opengl texture mapping functions implement linear interpolation of the UVs at the vertices, but a camera projection does not interpolate linearly. In order to do a proper hardware-based camera projection, you would need to interpolate the UVs as part of the fragmen

RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andi Farhall
I've found simple cameramapped planes need some subdivisions to play nice. A> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 07 November 2012 08:38 To: softimage@listproc.autodesk.com Subject: Camera mapping

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Adam Seeley
Any good if you freeze the projections? Not ideal but... A. From: Leo Quensel To: softimage@listproc.autodesk.com Sent: Wednesday, 7 November 2012, 9:11 Subject: Re: Camera mapping heavily distorted in viewport I think this was posted in the bug thread on

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Leo Quensel
I think this was posted in the bug thread on (former) xsibase already. Don't know if the developers took note of this but I agreee it is a really annoying issue which should be fixed fast. Original-Nachricht > Datum: Wed, 7 Nov 2012 09:37:50 +0100 > Von: Szabolcs Matefy > An: