Jones
Sent: Wednesday, November 07, 2012 6:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Camera mapping heavily distorted in viewport
I believe the problem is because opengl texture mapping functions implement
linear interpolation of the UVs at the vertices, but a camera projection
I believe the problem is because opengl texture mapping functions implement
linear interpolation of the UVs at the vertices, but a camera projection
does not interpolate linearly. In order to do a proper hardware-based
camera projection, you would need to interpolate the UVs as part of the
fragmen
I've found simple cameramapped planes need some subdivisions to play nice.
A>
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 07 November 2012 08:38
To: softimage@listproc.autodesk.com
Subject: Camera mapping
Any good if you freeze the projections? Not ideal but...
A.
From: Leo Quensel
To: softimage@listproc.autodesk.com
Sent: Wednesday, 7 November 2012, 9:11
Subject: Re: Camera mapping heavily distorted in viewport
I think this was posted in the bug thread on
I think this was posted in the bug thread on (former) xsibase already. Don't
know if the developers took note of this but I agreee it is a really annoying
issue which should be fixed fast.
Original-Nachricht
> Datum: Wed, 7 Nov 2012 09:37:50 +0100
> Von: Szabolcs Matefy
> An:
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