Hi Antonin,
What is your vegetation made of?
Are there any particles involved?
Are you rendering with Mental Ray?
Cheers,
Eric
What renderer are you using?
On Friday, December 13, 2013 10:59:54 AM, Antonin Messier wrote:
I have a shot of a character covered in vegetation, that starts from a
closeup of his hand and ends in a full body shot. The last frames,
where we see the whole character (including the hand), are very
I bet it is the strands. MR does adaptive meshing which can get very costy whit
closeups.
You should do a little debugging, for example:
Hide an object... render... hide a further object... render, ... etc., until
you get a sudden speed up. Then you know which object is causing the trouble.
I did try that, but not with the strands as they were out of frame in the
closeup. Just tried right now and... yup that was the problem. Just
keyframing their visibility seems to work.
Thank you very much Eric!
2013/12/13 Eric Mootz e...@mootzoid.com
I bet it is the strands. MR does
that might alleviate the pain. a little bit.
From: Antonin Messier
Sent: Friday, December 13, 2013 5:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Closeup frames super long to render.
Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there are ICE
strands as well
the pain. a little bit.
*From:* Antonin Messier antoni...@gmail.com
*Sent:* Friday, December 13, 2013 5:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Closeup frames super long to render.
Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there
are ICE strands as well
My pleasure, Antonin.
@listproc.autodesk.com
*Subject:* Re: Closeup frames super long to render.
Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there
are ICE strands as well but not in the closeup.
*Antonin Messier Turcotte*3D and Compositing Artist
Fly Studio
T: 514-490-1117
M: 514-743-4211
E: antoni
that might alleviate the pain. a little bit.
*From:* Antonin Messier antoni...@gmail.com
*Sent:* Friday, December 13, 2013 5:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Closeup frames super long to render.
Hi, yes, Mental Ray, Vegetation is mostly deformations on curves
I would immediately suspect motion blur, especially if it is Mental Ray...
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier
Sent: Saturday, 14 December 2013 2:00 AM
To: softimage@listproc.autodesk.com
Subject: Closeup
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