Re: Closeup frames super long to render.

2013-12-13 Thread Eric Mootz
Hi Antonin, What is your vegetation made of? Are there any particles involved? Are you rendering with Mental Ray? Cheers, Eric

Re: Closeup frames super long to render.

2013-12-13 Thread Eric Thivierge
What renderer are you using? On Friday, December 13, 2013 10:59:54 AM, Antonin Messier wrote: I have a shot of a character covered in vegetation, that starts from a closeup of his hand and ends in a full body shot. The last frames, where we see the whole character (including the hand), are very

Re: Closeup frames super long to render.

2013-12-13 Thread Eric Mootz
I bet it is the strands. MR does adaptive meshing which can get very costy whit closeups. You should do a little debugging, for example: Hide an object... render... hide a further object... render, ... etc., until you get a sudden speed up. Then you know which object is causing the trouble.

Re: Closeup frames super long to render.

2013-12-13 Thread Antonin Messier
I did try that, but not with the strands as they were out of frame in the closeup. Just tried right now and... yup that was the problem. Just keyframing their visibility seems to work. Thank you very much Eric! 2013/12/13 Eric Mootz e...@mootzoid.com I bet it is the strands. MR does

Re: Closeup frames super long to render.

2013-12-13 Thread peter_b
that might alleviate the pain. a little bit. From: Antonin Messier Sent: Friday, December 13, 2013 5:10 PM To: softimage@listproc.autodesk.com Subject: Re: Closeup frames super long to render. Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there are ICE strands as well

Re: Closeup frames super long to render.

2013-12-13 Thread Antonin Messier
the pain. a little bit. *From:* Antonin Messier antoni...@gmail.com *Sent:* Friday, December 13, 2013 5:10 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Closeup frames super long to render. Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there are ICE strands as well

Re: Closeup frames super long to render.

2013-12-13 Thread Eric Mootz
My pleasure, Antonin.

Re: Closeup frames super long to render.

2013-12-13 Thread Rob Chapman
@listproc.autodesk.com *Subject:* Re: Closeup frames super long to render. Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there are ICE strands as well but not in the closeup. *Antonin Messier Turcotte*3D and Compositing Artist Fly Studio T: 514-490-1117 M: 514-743-4211 E: antoni

Re: Closeup frames super long to render.

2013-12-13 Thread Antonin Messier
that might alleviate the pain. a little bit. *From:* Antonin Messier antoni...@gmail.com *Sent:* Friday, December 13, 2013 5:10 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Closeup frames super long to render. Hi, yes, Mental Ray, Vegetation is mostly deformations on curves

RE: Closeup frames super long to render.

2013-12-13 Thread Nick Angus
I would immediately suspect motion blur, especially if it is Mental Ray... N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier Sent: Saturday, 14 December 2013 2:00 AM To: softimage@listproc.autodesk.com Subject: Closeup