penGL and custom (raycast) picking depending on the
> picking mode.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 10 May 2012 00:40
> To: softimage@listproc.auto
g on
> the picking mode.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 10 May 2012 00:40
> To: softimage@listproc.autodesk.com
> Subject: Re: Convert Position Fcurve
> the picking mode.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
>> Sent: 10 May 2012 00:40
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Convert Positio
u Lyazidi
> Sent: 10 May 2012 00:40
> To: softimage@listproc.autodesk.com
> Subject: Re: Convert Position Fcurves key's tangents in 3d space
>
> Thanks Simon!
> I have a working version with tangents, but it crash softimage in some cases,
> the std::vector is kind of touchy...
&
proc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 10 May 2012 00:40
> To: softimage@listproc.autodesk.com
> Subject: Re: Convert Position Fcurves key's tangents in 3d space
>
> Thanks Simon!
> I have a working version with tangents, but it crash softimage in some
>
: Convert Position Fcurves key's tangents in 3d space
Thanks Simon!
I have a working version with tangents, but it crash softimage in some cases,
the std::vector is kind of touchy...
I also have problems with the opengl's GL_SELECT for picking that sometimes
return funky value (Thanks A
Thanks Simon!
I have a working version with tangents, but it crash softimage in some
cases, the std::vector is kind of touchy...
I also have problems with the opengl's GL_SELECT for picking that sometimes
return funky value (Thanks ATI...). It seems to be deprecated in favor of
custom raycast picki
Very cool! So amazing to see this in Softimage! :)
Regards,
Simon
On 3 May 2012 09:55, Ahmidou Lyazidi wrote:
> Hi Jo, and thanks for the snipet!
> I already have a structure not that far, but my problem is elsewhere. The
> fcurves's tangents interpretation in 3d is not a simple mapping of the
Hi Jo, and thanks for the snipet!
I already have a structure not that far, but my problem is elsewhere. The
fcurves's tangents interpretation in 3d is not a simple mapping of the X,Y
values.
I also had to deal with fcurves that don't have necessary three keys a the
same time but only one or two, so
oops ! wrong topic :(
2012/5/2 Eric Thivierge
> PYTHON THUNDER DOME :D
>
> 2 coders enter, 1 coder leaves
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Thu, May 3, 2012 at 4:57 AM, jo benayoun wrote:
>
>> """
>> def find_close
PYTHON THUNDER DOME :D
2 coders enter, 1 coder leaves
Eric Thivierge
http://www.ethivierge.com
On Thu, May 3, 2012 at 4:57 AM, jo benayoun wrote:
> """
> def find_closest_point(obj, pos):
> x, y, z = pos
> points = obj.ActivePrimiti
"""
def find_closest_point(obj, pos):
x, y, z = pos
points = obj.ActivePrimitive.Geometry.Points
count = points.Count
points = points.PositionArray
xx, yy, zz = points
delta = [((x-xx[i])**2 + (y-yy[i])**2 + (z-zz[i])**2) for i in
xrange(count)]
return delta.index(min(de
Nice find Alan!
/Jens
On Wed, May 2, 2012 at 8:25 PM, Alan Fregtman wrote:
> Nice response man!
>
> A good way to paste code safely is to highlight it first:
> http://tohtml.com/python/
>
> then copy from the browser and paste into Gmail while Rich Formatting
> is enabled.
>
>
> On Mon, Apr 30,
Nice response man!
A good way to paste code safely is to highlight it first:
http://tohtml.com/python/
then copy from the browser and paste into Gmail while Rich Formatting
is enabled.
On Mon, Apr 30, 2012 at 2:19 PM, jo benayoun wrote:
> Hi Ahmidou,
> looks quite nice ! :)
>
> For your proble
Hi Raffaele
Thanks for the advice, I'll have a look at it!!
Regards
2012/5/1 Raffaele Fragapane
> Shot in the dimly lit (not completely in the dark), but you should be able
> to use catmull rom curves, offer control over each knot's tension on each
> interval (left and right) and convert the r
Shot in the dimly lit (not completely in the dark), but you should be able
to use catmull rom curves, offer control over each knot's tension on each
interval (left and right) and convert the relative components of that
vector into pairs for the fcurves handles. Should, in theory, be close
enough.
I
Hi Ahmidou,
looks quite nice ! :)
For your problem, I would go in c by reproducing a kinda structure that
mimic FCurves ones like the following.
"""
struct bezfragments {
double cps[4][3];
uint_t interp;
};
struct motionpath {
constchar_t *source;
ushort_t color[3];
uint_t fl
I think I got it :)
2012/4/30 Halim Negadi
> Looks awesome Ahmidou, can't wait to play with it.
> Cheers,
> H.
>
>
> On Mon, Apr 30, 2012 at 4:44 PM, Ahmidou Lyazidi wrote:
>
>> Well, as soon as I have resolved the tangent handle stuff :) I'm sure
>> it's simple, but I can't get it...
>>
>>
>> 2
Looks awesome Ahmidou, can't wait to play with it.
Cheers,
H.
On Mon, Apr 30, 2012 at 4:44 PM, Ahmidou Lyazidi wrote:
> Well, as soon as I have resolved the tangent handle stuff :) I'm sure it's
> simple, but I can't get it...
>
>
> 2012/4/30 Philip Melancon
>
>> This is looking amazing, do you
Well, as soon as I have resolved the tangent handle stuff :) I'm sure it's
simple, but I can't get it...
2012/4/30 Philip Melancon
> This is looking amazing, do you have an idea of when/how you plan to
> release this nice little piece of animation goodness? I know that the
> animators I work wi
This is looking amazing, do you have an idea of when/how you plan to
release this nice little piece of animation goodness? I know that the
animators I work with would kill for something like this!
Philip Melancon
Lead Crowd TD
Modus FX
On 4/30/2012 10:30 AM, Xavier Lapointe wrote:
Whoa, this
Whoa, this is awesome.
I feel some animators out there are probably jubilating right now :)
Video updated :)
http://vimeo.com/20538565
2012/4/30 Ahmidou Lyazidi
> Hello
> I have almost finished my tool for editing position fcurves directly in
> the viewport.
> It's working fine, and I will post a video later today. Now I would like
> to add a tangent editing
> functionality before rele
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