and I thought MODO had innovation on that subject. LOL. SI had it first! :D
On Wed, Jun 10, 2015 at 4:31 PM, Fabian Schnuer Gohde
wrote:
> @Pierre
>
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/tex_editonobj_CreatingSubprojections.htm,topicNumber=
yeah what Fabian said!
On Wed, Jun 10, 2015 at 2:31 PM, Fabian Schnuer Gohde
wrote:
> @Pierre
>
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/tex_editonobj_CreatingSubprojections.htm,topicNumber=d30e591106
> last paragraph explains how to apply
@Pierre
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/tex_editonobj_CreatingSubprojections.htm,topicNumber=d30e591106
last paragraph explains how to apply it to component selections via the
texture editor and the "auto" Eugene is refering to is simple r
@Eugene, would it be too much trouble to show a clip of video of what
you´re mentioning ?
(a combo of unfold
then walking on mesh quad regular quad or projection seems to do the trick,
didn't even have to click any corners it was auto!)-
Thanks! :D
On Tue, Jun 9, 2015 at 6:43 PM, Eugene Flormata
thanks guys!
a combo of unfold
then walking on mesh quad regular quad or projection seems to do the trick,
didn't even have to click any corners it was auto!
ue, 9 Jun 2015 10:58:11 +0200
From:
Subject: Re: GDC presentation: Guilty Gear Xrd and Softimage
To:
For the anime content he's showing on screen, there's really no reason to
have as many tiles as shown if they all consist of the same dimensions and
color. A single tan tile, for exam
Grab patches of polygons and run walking on mesh in the texture editor and
play with settings (Ctrl+Shift+O, operator name is PolyUVContourStreching).
Also Jester's Toolkit on rray.de has a few nice tools like MoveAndSew that
work a treat for getting islands resulting from this patches up.
-F
On
sed occlusion I think - so they would need
non-overlapping UV's for that.
Date: Mon, 8 Jun 2015 21:44:13 -0700
From: Eugene Flormata
Subject: Re: GDC presentation: Guilty Gear Xrd and Softimage
To: "softimage@listproc.autodesk.com"
does anyone know a quick way to get poly islan
not. So why waste
compute cycles? Only valid if the tiles are a solid color, as shown, so no
risk of banding or other artifacts showing up. This is an old, but useful,
technique for real time content...and engine specific.
Matt
Date: Mon, 8 Jun 2015 21:44:13 -0700
From: Eugene
does anyone know a quick way to get poly island UVs to get that square
shape? without manually aligning the edges?
https://youtu.be/yhGjCzxJV3E?t=27m25s
this link has a timestamp to the UV example
On Sun, May 31, 2015 at 8:09 PM, Jason S wrote:
> Also related to the gator thread, he talked abou
Also related to the gator thread, he
talked about using live Gator operators to tweak normals on
simpler arbitrary meshes that are transfered to higher rez,
but one of the last questions was,
... my other question is weather there are some key f
Totally agree with Emilio Hernandez & Tenshi S.
AD knew since the very beggining that SI was built with years ahead of
concepts and worflows. And every release was a pain to them
that the least commercialized/advertised software was the one that got the
jobs out the door quicker and paid.
Not so mu
I saw this a few days ago, and i was wondering why i still don't understand
EOL.
To hell with "A".
On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> they used 2013 for this, and according to the guy this stuff could have
> been implemented years ago. do
they used 2013 for this, and according to the guy this stuff could have
been implemented years ago. do people still use lightwave as an alternative
for this kind of shading ?
On 29 May 2015 at 15:56, Nicolas Esposito <3dv...@gmail.com> wrote:
> o_o
>
> Thats pretty impressive!
>
> 2015-05-29 16:5
o_o
Thats pretty impressive!
2015-05-29 16:54 GMT+02:00 Emilio Hernández :
> Beside the amazing job, presentation and tech data. I would like to see
> the faces of the attendants showing all of this in an EOL software…
>
>
>
> Thanks for sharing and again amazing job!
>
>
>
> Long live Softima
Beside the amazing job, presentation and tech data. I would like to see the
faces of the attendants showing all of this in an EOL software…
Thanks for sharing and again amazing job!
Long live Softimage.
Talking about surface shading, reading from a Surface ;-)
Rob
\/-\/\/
On 29-5-2015 16:21, Ahmidou Lyazidi wrote:
https://www.youtube.com/watch?t=970&v=yhGjCzxJV3E
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vim
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