layout Rigged animated in Softimage ... and they modeled it in maya... :P
On 20 June 2013 16:11, Christopher wrote:
> Would be nice to have, and OpenEXR 2.0 support too, although what good
> is 2.0 if the compositor can't accept it :(
> > Thats exactly the point. About ten years ago they added
Would be nice to have, and OpenEXR 2.0 support too, although what good
is 2.0 if the compositor can't accept it :(
> Thats exactly the point. About ten years ago they added the ability to
> load Combustion files as texture maps, which can also contain vector
> data, but one had to specify the max.
Thats exactly the point. About ten years ago they added the ability to load
Combustion files as texture maps, which can also contain vector data, but one
had to specify the max. sampling resolution, and that wasn't animatable either.
I remember I was pretty excited until I found out about this c
Interesting! Max has a "vector map" shader node now. Nice.
The trick they seem to use is taking a big illustrator image with all
the face expressions, and in max animate the map's x postion on the head
via a custom parameter wired to an "attribute holder" modifier.
They don't really animate th
You wouldn't have to worry about resolution, hopefully :)
::Christopher::
> For a start, it would be nice to be able to use Vector data fils as
> image input in Softimage:
> Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k
>
>
>> No problem. Thanks for the info!
>>
>> In an ideal world the FX
For a start, it would be nice to be able to use Vector data fils as image input
in Softimage:
Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k
No problem. Thanks for the info!
In an ideal world the FXtree would get an overhaul... it does not
deserve to be treated like legacy garbage.
Fun
No problem. Thanks for the info!
In an ideal world the FXtree would get an overhaul... it does not
deserve to be treated like legacy garbage.
Funny how much "vector paint" node can do already, including animation,
but when it gets complex, it's not convenient any more.
There's so much you could
It's the OGL texture shader that rasterizes the vector operations we
mentioned before.
It's propietary, much as the rest of the steps other than creating the base
curves which is the only Vanilla Soft bit, so it's owned by AL and unlikely
to ever be released to the public, sorry.
On Thu, Jun 20,
Hey Eugen
It's a custom shader developed for the movie and it's not a MR one. Any way
it's very dependant on our pipeline and can't be used without it.
And about the realtime version, it's not very useful as it can't be
rendered.
Cheers.
A.
---
Ahmidou L
that looks awesome Raff and Co.. Can't wait to check it out.
On Thu, Jun 20, 2013 at 12:02 AM, Eugen Sares wrote:
> It seems I can't find that shader folder... I suppose that's an addon
> you guys use?
> Thanks anyway!
>
> Am 20.06.2013 01:40, schrieb joshxsi:
>
> The curves themselves are jus
It seems I can't find that shader folder... I suppose that's an addon
you guys use?
Thanks anyway!
Am 20.06.2013 01:40, schrieb joshxsi:
The curves themselves are just standard bezier, the boolean operations
happen at the shader level (XSI curves > points in space > vector
curves > boolean ops
Looking great, I surely will take my kids too
Sent from my iPhone
On 20 Jun 2013, at 05:02, Benjamin Paschke wrote:
> My kids are going to go bananas over this! I can't wait to take them to see
> it.
> That's some great, rich lighting there. Looking forward to hearing some more
> details abou
My kids are going to go bananas over this! I can't wait to take them to
see it.
That's some great, rich lighting there. Looking forward to hearing some
more details about it.
benp
On 19/06/13 09:33, Raffaele Fragapane wrote:
Well, trailer's out:
http://www.youtube.com/watch?v=lPnY2NjSjrg
Ani
Except for the custom data attached and the autohandling stuff ;)
On Thu, Jun 20, 2013 at 9:40 AM, joshxsi wrote:
> The curves themselves are just standard bezier, the boolean operations
> happen at the shader level (XSI curves > points in space > vector curves >
> boolean ops > shader).
>
>
>
The curves themselves are just standard bezier, the boolean operations
happen at the shader level (XSI curves > points in space > vector curves >
boolean ops > shader).
On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares wrote:
> What do you mean with "customized curves", and "vector-like operations
What do you mean with "customized curves", and "vector-like operations
like booleans", if I may ask? Real Nurbs-curve mangling in the 3D-scene?
If you did curve booleans already, I could spare me the effort and ask
you for considering releasing them as an addon...
Cheers,
Eugen
Am 19.06.2013 14
years old who's mad about Legos as soon as it comes out.
Good job guys!
MAC
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Dawson
Sent: 19 juin 2013 07:11
To: softimage@listproc.autodesk.com
Subject: RE: LEGO - the Movie Tra
I couldn't have explained it better !
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Raffaele Fragapane
> The most effort intensive way you could possibly imagine :p
>
> A custo
Above credits for dev. The actual rigs, as in setting them up, we all had
to slog at one point or another. Mercifully enough only a few in my case,
by the time I was done on the build API side of things (because the amount
of rigs in this movie is staggering) they had dealt with most of it already.
The most effort intensive way you could possibly imagine :p
A custom renderman shader, with a custom OGL shader aligned, with a custom
OGL manipulator for custom data driven by... customized curves. Per rig.
Dozens of the F'in things. With wardrobes. And variations. For dozens of
characters.
All w
I second that, were the faces done with a "rig"
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: 19 June 2013 12:10
To: softimage@listproc.autodesk.com
Subject: Re: LEGO -
Love it, I'm glad they've stuck to the design of the mini figs and not made
them all bendy
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: 19 June 2013 01:04
To: softimage@listp
Wow!!
I wonder how you pros did the "face rig"... you know, 2D vetor animation
projected onto 3D - a "classic" case for cartoony/abstract characters.
Could you elaborate a bit, please?
Did you use some other software, or did you stay inside Softimage?
Because it would be possible for example
ftimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
> Sent: Wednesday, June 19, 2013 5:27 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: LEGO - the Movie Trailer
>
> Well, not quite, really :p Not any more than our assets are all Linux
> because it's the
affaele Fragapane
> Sent: Wednesday, June 19, 2013 5:27 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: LEGO - the Movie Trailer
>
> Well, not quite, really :p Not any more than our assets are all Linux
> because it's the platform Softimage and Maya run on ;)
> I don
Arnold? ;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, June 19, 2013 5:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: LEGO - the Movie Trailer
Well, not quite, really :p Not any more than
Well, not quite, really :p Not any more than our assets are all Linux
because it's the platform Softimage and Maya run on ;)
I don't think we can disclose yet though.
On Wed, Jun 19, 2013 at 6:56 PM, Ahmidou Lyazidi wrote:
> I love the work of the lighting team here, it's all renderman
>
> -
Thanks for sharing Raffaele!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, June 19, 2013 8:04 AM
To: softimage@listproc.autodesk.com
Subject: LEGO - the Movie Trailer
Well, trailer's out:
http://www
I love the work of the lighting team here, it's all renderman
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 olivier jeannel
> What about rendering ?
>
> Le 19/06/2013 02:03, Ra
What about rendering ?
Le 19/06/2013 02:03, Raffaele Fragapane a écrit :
Well, trailer's out:
http://www.youtube.com/watch?v=lPnY2NjSjrg
Animal Logic, so layout, rigging and animation are Softimage.
Still in production.
Great sharp look and appears to be loads of fun!
Well done AL!
On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin wrote:
> Woow Woow !
> Thumb up to the Animals !
>
>
> On 18 June 2013 20:58, Ivan Tay wrote:
>
>> Fantastic ! looking forward to watching it.
>>
>>
>> On Wed, Jun 19, 2013 at 8:0
Woow Woow !
Thumb up to the Animals !
On 18 June 2013 20:58, Ivan Tay wrote:
> Fantastic ! looking forward to watching it.
>
>
> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Well, trailer's out:
>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>
Fantastic ! looking forward to watching it.
On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Well, trailer's out:
> http://www.youtube.com/watch?v=lPnY2NjSjrg
>
> Animal Logic, so layout, rigging and animation are Softimage.
> Still in production.
>
Awesome work Raff & company! :D Looking forward to it.
On Tue, Jun 18, 2013 at 9:33 PM, Edy Susanto Lim wrote:
> Looks great guys.. Wish I was there heheheh
>
>
> On Wed, Jun 19, 2013 at 8:38 AM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>> I meant "thought". Oh well.
>> > Inter
Looks great guys.. Wish I was there heheheh
On Wed, Jun 19, 2013 at 8:38 AM, Christopher <
christop...@thecreativesheep.ca> wrote:
> I meant "thought". Oh well.
> > Interesting, why they choose to mash all hero characters into a
> > storyline, I'm sure they could have though of something else, Q
I meant "thought". Oh well.
> Interesting, why they choose to mash all hero characters into a
> storyline, I'm sure they could have though of something else, Que Sera Sera.
>
> ::Christopher::
>> Well, trailer's out:
>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>
>> Animal Logic, so layout, riggi
Interesting, why they choose to mash all hero characters into a
storyline, I'm sure they could have though of something else, Que Sera Sera.
::Christopher::
> Well, trailer's out:
> http://www.youtube.com/watch?v=lPnY2NjSjrg
>
> Animal Logic, so layout, rigging and animation are Softimage.
> Still
LOVE the animation style!
:D
Looking crazy good Raf! Great job!
Eric Thivierge
http://www.ethivierge.com
On Tue, Jun 18, 2013 at 8:03 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Well, trailer's out:
> http://www.youtube.com/watch?v=lPnY2NjSjrg
>
> Animal Logic
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