Re: Requesting advice about light object

2013-07-06 Thread Nancy Jacobs
Hey nevermindI think I got what I need with the mia_lightsurface node piped into the architectural shader, with considerable tweaking Thanks for the ideas! On Jul 5, 2013, at 7:03 PM, Nancy Jacobs illus...@mip.net wrote: I'm wondering about the suggested use of the rayswitch node for

Re: Requesting advice about light object

2013-07-05 Thread Nancy Jacobs
I'm wondering about the suggested use of the rayswitch node for this. Especially Matt and Ahmidou suggested it. Do you mean the mip_rayswitch_advanced? And would I use it to split up the shader influences on one sphere instead of making the two spheres as in Matt's suggestion? Because in your

RE: Requesting advice about light object

2013-07-03 Thread Matt Lind
Many solutions, but here's an older simple solution: The object emitting illumination should have secondary rays active, and primary rays inactive. This allows rays to be cast for Global illumination, final gathering, etc..., but not be directly visible by the camera. This allows you to use

Re: Requesting advice about light object

2013-07-03 Thread Nancy Jacobs
These all sound like good ideas... I did try out the mia light surface shader, and got a bit closer to what I want, but i'll definitely check all these ideas out next work session. Thanks! On Jul 3, 2013, at 10:42 PM, Rares Halmagean ra...@rarebrush.com wrote: Another solution Nancy, may be

Re: Requesting advice about light object

2013-07-03 Thread Nancy Jacobs
Wow, here's a duh momentas that's exactly what I'm doing with the 2 environment spheres, with the visible image and the invisible HDR image! So, i'll try it on a smaller scale for this as well. Not familiar with the ray switch mode, though, I will have to look into that. Thank you Matt.