Of Morten Bartholdy
Sent: Wednesday, September 04, 2013 1:34 PM
To: softimage@listproc.autodesk.com
Subject: RE: scale UVs to fit image Szabolcs, you just made my day! I keep
having to do this manually and it should(!) just be a push on a button.
Thanks!! Morten
Den 4. september 2013 kl. 09
Bartholdy
Sent: Wednesday, September 04, 2013 1:34 PM
To: softimage@listproc.autodesk.com
Subject: RE: scale UVs to fit image
Szabolcs, you just made my day! I keep having to do this manually and it
should(!) just be a push on a button. Thanks!!
Morten
Den 4. september 2013 kl. 09:15 skrev
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel
> Huertas Marchena
> Sent: Tuesday, September 03, 2013 11:07 PM
> To: softimage list
> Subject: RE: scale UVs to fit image
>
>
>
> I recently had t
very useful, thanks!
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs
Matefy
Sent: 04 September 2013 08:15
To: softimage@listproc.autodesk.com
Subject: RE: scale UVs to fit image
I made long time ago few
1:07 PM
To: softimage list
Subject: RE: scale UVs to fit image
I recently had to deal with LOTS! of speed tree assets... and had the same
issue, I had to scale every uv island to fit the uv square because I was
getting
random black spots when using the standin version...
I've been using the
I recently had to deal with LOTS! of speed tree assets... and had the same
issue, I had to scale every uv island to fit the uv square because I was
getting
random black spots when using the standin version...
I've been using the "transform uvs" in the tools section of the texture
editor... no
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