RE: scale UVs to fit image

2013-09-04 Thread Manuel Huertas Marchena
Of Morten Bartholdy Sent: Wednesday, September 04, 2013 1:34 PM To: softimage@listproc.autodesk.com Subject: RE: scale UVs to fit image Szabolcs, you just made my day! I keep having to do this manually and it should(!) just be a push on a button. Thanks!! Morten Den 4. september 2013 kl. 09

RE: scale UVs to fit image

2013-09-04 Thread Szabolcs Matefy
Bartholdy Sent: Wednesday, September 04, 2013 1:34 PM To: softimage@listproc.autodesk.com Subject: RE: scale UVs to fit image Szabolcs, you just made my day! I keep having to do this manually and it should(!) just be a push on a button. Thanks!! Morten Den 4. september 2013 kl. 09:15 skrev

RE: scale UVs to fit image

2013-09-04 Thread Morten Bartholdy
> From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manuel > Huertas Marchena > Sent: Tuesday, September 03, 2013 11:07 PM > To: softimage list > Subject: RE: scale UVs to fit image > > > > I recently had t

RE: scale UVs to fit image

2013-09-04 Thread adrian wyer
very useful, thanks! _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 04 September 2013 08:15 To: softimage@listproc.autodesk.com Subject: RE: scale UVs to fit image I made long time ago few

RE: scale UVs to fit image

2013-09-04 Thread Szabolcs Matefy
1:07 PM To: softimage list Subject: RE: scale UVs to fit image I recently had to deal with LOTS! of speed tree assets... and had the same issue, I had to scale every uv island to fit the uv square because I was getting random black spots when using the standin version... I've been using the

RE: scale UVs to fit image

2013-09-03 Thread Manuel Huertas Marchena
I recently had to deal with LOTS! of speed tree assets... and had the same issue, I had to scale every uv island to fit the uv square because I was getting random black spots when using the standin version... I've been using the "transform uvs" in the tools section of the texture editor... no