RE: xray polygons?

2013-11-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Subject: Re: xray polygons? Hi Joseph, You can simply use a constant shader, black with no alpha, this makes a hole ;-) Noël On Mon, Nov 18, 2013 at 11:56 PM, Matt Lind mailto:ml...@carbinestudios.com>> wrote: Isn’t that what a matte is for in a compositor? An easy way to do that in Sof

RE: xray polygons?

2013-11-18 Thread Matt Lind
(LARC-E1A)[LITES] Sent: Monday, November 18, 2013 6:39 PM To: softimage@listproc.autodesk.com Subject: RE: xray polygons? The area to be masked is not the entire object, but a single polygon on that object. And the polygon itself has to be a keyhole through any other polygons behind it on

RE: xray polygons?

2013-11-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com] on behalf of Matt Lind [ml...@carbinestudios.com] Sent: Monday, November 18, 2013 5:56 PM To: softimage@listproc.autodesk.com Subject: RE: xray polygons? Isn’t that what a matte is for in a compositor? An easy way to do that in Softimage is to unplug the ‘surface’ port of the material on

Re: xray polygons?

2013-11-18 Thread Daniel Kim
Try it with incidence + mixed color node or incidence + constant Daniel

Re: xray polygons?

2013-11-18 Thread Nono
Hi Joseph, You can simply use a constant shader, black with *no alpha*, this makes a hole ;-) Noël On Mon, Nov 18, 2013 at 11:56 PM, Matt Lind wrote: > Isn’t that what a matte is for in a compositor? > > > > An easy way to do that in Softimage is to unplug the ‘surface’ port of the > material o

RE: xray polygons?

2013-11-18 Thread Matt Lind
Isn't that what a matte is for in a compositor? An easy way to do that in Softimage is to unplug the 'surface' port of the material on the polygon. Mental ray will render the affected pixels as RGBA = (0,0,0,0). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...