You can cram the integers in there too just convert back when you unpack
them.
I never said it would be prettyeven more so when you remember that
XSI's obj importer only supports a single UV map IIRC.
Go for Crate if you can.
On Tue, Oct 22, 2013 at 1:32 AM, Alan Fregtman
Hey guys,
Has anyone loaded attributes from Houdini into ICE? I don't even need a
whole sim, just the current state.
I saw Houdini's JSON output which had all the info I needed neatly
organized, but before I go the route of parsing that, is there a better /
more direct approach I'm perhaps
someone was making a houdini to icecache exporter... can't remember who
though.
On Mon, Oct 21, 2013 at 12:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hey guys,
Has anyone loaded attributes from Houdini into ICE? I don't even need a
whole sim, just the current state.
I saw
You can possibly hack your way through it by stamping the attributes into
UVW channels and export to OBJ. I've done that on a few occasions, but of
course you'll run out of channels pretty quickly.
But, do you have access to alembic in XSI?
I remember an icecache to Houdini exporter, but not the
and about now would be where the partio library compiled for softimage
would very handy indeed!
On 21 October 2013 22:17, Ciaran Moloney moloney.cia...@gmail.com wrote:
You can possibly hack your way through it by stamping the attributes into
UVW channels and export to OBJ. I've done that
Oh, are we talking about particles? Never mind then...
On Mon, Oct 21, 2013 at 10:40 PM, Rob Chapman tekano@gmail.com wrote:
and about now would be where the partio library compiled for softimage
would very handy indeed!
On 21 October 2013 22:17, Ciaran Moloney
We're talking geometry actually. A procedurally generated mesh with some
per-point IDs (like per island, sort of) and some per-point scalar values
(weights along the object) that I want to bring in.
The writing to UVs idea might work for the scalar values. Quite the hack
though. :p
On Mon, Oct
Isn't Crate supposed to support that? You might need to promote your
attributes from points to vertex.
But if you're going to PIY (parse it yourself), alembic and .geo (ascii)
are both formats that worked well for me in the past.
The alembic rop has a nice feature that allows you to split the
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