Never use PPG builded on the fly.
If you use custom operator you can define PPG callbacks for its PPG.
PPGEventContext oPPGevent(in_ctxt);
PPGEventContext::PPGEvent eventID = oPPGevent.GetEventID();
But i guess it's not what you looking for.
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Hopefully someone is still around to answer this question:
I have written tons of scripts over the years. One technique I use for
creating non-modal dialogs is to create a view and populate it with a
dynamically generated custom property so nothing needs to hang around at the
scene root. This
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