Re: SDK: creating a dynamic non-modal PPG in C++

2017-06-09 Thread Andrew Prostrelov
Never use PPG builded on the fly. If you use custom operator you can define PPG callbacks for its PPG. PPGEventContext oPPGevent(in_ctxt); PPGEventContext::PPGEvent eventID = oPPGevent.GetEventID(); But i guess it's not what you looking for. -- Softimage Mailing List. To unsubscribe, se

SDK: creating a dynamic non-modal PPG in C++

2017-06-07 Thread Matt Lind
Hopefully someone is still around to answer this question: I have written tons of scripts over the years. One technique I use for creating non-modal dialogs is to create a view and populate it with a dynamically generated custom property so nothing needs to hang around at the scene root. This