Scripting | Python | Aborting A Built-In Command

2013-03-14 Thread Mitchell Lotierzo
Hi everyone! I have an issue where Softimage is adding materials to referenced material libraries when the ref. material library is set as the current library. I'm trying to remedy this with a custom plug-in and a OnBeginCommand custom event to check if any shader commands where triggered. I'm

RE: Scripting | Python | Aborting A Built-In Command

2013-03-14 Thread Matt Lind
| Python | Aborting A Built-In Command Hi everyone! I have an issue where Softimage is adding materials to referenced material libraries when the ref. material library is set as the current library. I'm trying to remedy this with a custom plug-in and a OnBeginCommand custom event to check if any

Re: Scripting | Python | Aborting A Built-In Command

2013-03-14 Thread Stephen Blair
You can't abort a command. On 14/03/2013 4:52 PM, Mitchell Lotierzo wrote: Hi everyone! I have an issue where Softimage is adding materials to referenced material libraries when the ref. material library is set as the current library. I'm trying to remedy this with a custom plug-in and a