Hello Friends,

I have a small issue when i was making a vertex force kind of fx in
ice(more complex one)

There is a similar kind of sample scene available in
"/XSI_SAMPLES\Scenes\Rendering" folder "ICE_TrailSpiral.scn"

Its working fine when emitter is at world center i.e 0,0,0 coordinate.
But if i will translate the emitter to some other place, rotation vector is
adding some values to it and its changing whole basic movement.


it will be great if someone  explain me how to solve this issue. I Know its
a simple one but somewhere i am missing something and not able to get it
properly.

-- 
Regards,

Debdas Mohanty

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