Hello Friends, I have a small issue when i was making a vertex force kind of fx in ice(more complex one)
There is a similar kind of sample scene available in "/XSI_SAMPLES\Scenes\Rendering" folder "ICE_TrailSpiral.scn" Its working fine when emitter is at world center i.e 0,0,0 coordinate. But if i will translate the emitter to some other place, rotation vector is adding some values to it and its changing whole basic movement. it will be great if someone explain me how to solve this issue. I Know its a simple one but somewhere i am missing something and not able to get it properly. -- Regards, Debdas Mohanty