>From this same thread, Oleg (the author of the plugin) answered:
"Hey guys,
AFAIK RS still have no heterogeneous volumetrics yet so right now it is
possible to render fluids only in mentalray(or better in arnold if you
have it)
regards,
Oleg"
On Thu, Sep 3, 2015 at 8:48 PM, Pierre Schiller <
I was asked if this works with redshift? I replied: every simulator comes
with it´s own "viewer/render".
So what´s the correct (tech) answer there?
Thanks. :)
On Thu, Sep 3, 2015 at 7:59 AM, Oscar Gonzalez Diez
wrote:
> Thank you so much Oleg! This is a real treat for us soft users ... I had
>
Thank you so much Oleg! This is a real treat for us soft users ... I had a
play with it yesterday I'm very impressed so far with what you can do and
the simplicity of the workflow, big kudos.
On Wed, Sep 2, 2015 at 7:12 PM, Oleg Bliznuk wrote:
> Hi all,
>
> I am glad to present a new Softima
Wow!! This looks awesome Oleg! Nice to know you are considering FE, seems
like an obvious path to every developer nowadays...
Nice job! =)
Em quarta-feira, 2 de setembro de 2015, Olivier Jeannel <
facialdel...@gmail.com> escreveu:
> Softimage good news are so rare nowadays, very warming !
>
> On
Softimage good news are so rare nowadays, very warming !
On Wed, Sep 2, 2015 at 9:49 PM, Oleg Bliznuk wrote:
> Hey guys,
> AFAIK RS still have no heterogeneous volumetrics yet so right now it is
> possible to render fluids only in mentalray(or better in arnold if you
> have it)
> regards,
> Ole
Hey guys,
AFAIK RS still have no heterogeneous volumetrics yet so right now it is
possible to render fluids only in mentalray(or better in arnold if you
have it)
regards,
Oleg
Redshift are working on VDB support, so
Fast ExplosiaFX on Fast Redshift should only be a matter of time.
¦-)
On 09/02/15 15:37, Stephen Davidson wrote:
Very nice. Any plans to include a Redshift render
shader?
Thanks so muc
Awesome, thx for finishing this in spite of the looming EOL of the host
application.
+1 for Redshift support (if they ever implement support for volume shaders
:-)
Very nice. Any plans to include a Redshift render shader?
Thanks so much.
On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk wrot
Very nice. Any plans to include a Redshift render shader?
Thanks so much.
On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk wrote:
> Hi all,
>
> I am glad to present a new Softimage plugin for simulating fluid dynamics
> - Softimage ExplosiaFX.
> Check it out here: [url]www.blackcore.technology/softim
:) :) !
https://vimeo.com/137414970
Blackcore ExplosiaFX for Softimage -
Getting started
Awesome !! And I'm first :)
On Wed, Sep 2, 2015 at 8:27 PM, Oleg Bliznuk wrote:
> Ooops, messed with link..
> http://www.blackcore.technology/softimage_efx
>
Ooops, messed with link..
http://www.blackcore.technology/softimage_efx
Hi all,
I am glad to present a new Softimage plugin for simulating fluid dynamics -
Softimage ExplosiaFX.
Check it out here: [url]www.blackcore.technology/softimage_efx[/url]
Considering the Softimage EOL i should clarify that license for this
release will be usable (as free upgrade) with the sec
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