Thanks for write up, interesting insight. I used to run a
monitoring/automatic building asset system on one of the project I worked
on many years ago. It makes more sense when you have many people producing
assets, but also have many drawbacks and it's prone to user error, ie.
users publishing unfi
Hi,
I thought a few people in the list might be interested in a little bit about
how I use Softimage as the core of the 3d asset pipeline I have created for
my game engine. A mini post mortem, if you will. I'm always promoting
Softimage in the various social spaces I hang out in, giving advice
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