Re: Thunder Moon post mortem in the context of Softimage

2013-06-12 Thread Michal Doniec
Thanks for write up, interesting insight. I used to run a monitoring/automatic building asset system on one of the project I worked on many years ago. It makes more sense when you have many people producing assets, but also have many drawbacks and it's prone to user error, ie. users publishing unfi

Thunder Moon post mortem in the context of Softimage

2013-06-11 Thread Eric Cosky
Hi, I thought a few people in the list might be interested in a little bit about how I use Softimage as the core of the 3d asset pipeline I have created for my game engine. A mini post mortem, if you will. I'm always promoting Softimage in the various social spaces I hang out in, giving advice