Hello, everyone!
I've stumbled across a problem when exporting meshes that have both
subdivision enabled and UVs in ICE. Basically, I have a mesh that is
generated in ICE, complete with UVs (for example from emTopolizer). I
read the geometry data (vertices, faces) through Softimage's API and the
ICE data (UVs, weight maps) from ICE. The problem is that, when I apply
a Geometry Approximation property with subdivision enabled, the number
of vertices no longer matches the number of UVs in the attribute, and I
end up with mismatched UVs.
Does someone have any thoughts about this? Is it at all possible to get
the correct UV values after subdivision, or I should just avoid
subdividing such meshes?
Thanks,
Mihail