Hello, everyone!

I've stumbled across a problem when exporting meshes that have both subdivision enabled and UVs in ICE. Basically, I have a mesh that is generated in ICE, complete with UVs (for example from emTopolizer). I read the geometry data (vertices, faces) through Softimage's API and the ICE data (UVs, weight maps) from ICE. The problem is that, when I apply a Geometry Approximation property with subdivision enabled, the number of vertices no longer matches the number of UVs in the attribute, and I end up with mismatched UVs.

Does someone have any thoughts about this? Is it at all possible to get the correct UV values after subdivision, or I should just avoid subdividing such meshes?

Thanks,
Mihail

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