Re: Volume fog and Physical Sun - Softimage

2014-06-11 Thread patrick nethercoat
ah, "...so that it interacts with physical sun...". sorry, missed the point there. What kind of interaction are you after? Shadowing? Colours? There's no reference to the arnold fog interacting with light there as far as I can tell. On 11 June 2014 13:40, patrick nethercoat wrote: > a pass shad

Re: Volume fog and Physical Sun - Softimage

2014-06-11 Thread patrick nethercoat
a pass shader that multiplies a z-depth and a y-depth grad should do it. On 11 June 2014 05:11, David Rivera wrote: > Hi everyone. I came across to this set of nice layered fog pictures: > Fog - Arnold for Softimage User Guide - Solid Angle >

Volume fog and Physical Sun - Softimage

2014-06-10 Thread David Rivera
Hi everyone. I came across to this set of nice layered fog pictures: Fog - Arnold for Softimage User Guide - Solid Angle Fog - Arnold for Softimage User Guide - Solid Angle This atmospheric shader node simulates the effect of light scattering, which causes more distant objects to appear lowe