Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Ed Manning
Thanks, everybody! I used the MOTOR samples -- never knew about them!

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread jahirul amin
@listproc.autodesk.com Sent: Tuesday, April 17, 2012 3:59 PM Subject: clean human walk cycle in .fbx or softimage format? Working on a pitch, so no budget available. I have to come up with a walking human skeleton. Anyone know a good (preferably free) source of a human walk cycle animation that I

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Alan Fregtman
The Carnegie Mellon University mocap database has several walks: http://mocap.cs.cmu.edu/ in various mocap formats. (bvh works best.) They don't cycle, but with a bit of work I'm sure one could be adapted to cycle properly. ;) On 4/17/2012 10:59 AM, Ed Manning wrote: Working on a pitch, so

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Rob Chapman
yup theres tons of mocap free already with softimage with motor, set your skeleton up for motor or use one of the canned characters to preview then do Tools> Motor > load motion point to C:\[Softimage Location[\Data\XSI_SAMPLES\Actions enjoy! On 17 April 2012 15:59, Ed Manning wrote: > Work

clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Ed Manning
Working on a pitch, so no budget available. I have to come up with a walking human skeleton. Anyone know a good (preferably free) source of a human walk cycle animation that I could attach geo to? thanks! Ed