Seeley
Sent: 28 February 2013 15:27
To: softimage@listproc.autodesk.com
Subject: Re: cloud texture projection
Hi,
Done it before by grabbing the texture projection in the Ice tree & then
calculating the fractional UV values needed per particle using their
position etc...
Forgot how I pip
Adam.
--
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From: adrian wyer
To: softimage@listproc.autodesk.com
Sent: Thursday, 28 February 2013, 14:55
Subject: RE: cloud texture projection
yes and no, that was for procedural
fractal noise on a billboards
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 28 February 2013 14:44
To: softimage@listproc.autodesk.com
Subject: Re: cloud texture projection
is this the previous discussion you were thinking of?
https://groups.google.com/d/topic/xsi_list/X7INcC
is this the previous discussion you were thinking of?
https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion
On 28/02/2013 9:30 AM, adrian wyer wrote:
sure i've found a way to do this before, but currently having a brain
fart regarding method (and no luck searching the archive)
h
sure i've found a way to do this before, but currently having a brain fart
regarding method (and no luck searching the archive)
have a grid of box particles emitted from points on a grid and we want
to project a texture onto the particles, rather than just inherit emission
colour from textu
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