RE: cloud texture projection

2013-02-28 Thread adrian wyer
Seeley Sent: 28 February 2013 15:27 To: softimage@listproc.autodesk.com Subject: Re: cloud texture projection Hi, Done it before by grabbing the texture projection in the Ice tree & then calculating the fractional UV values needed per particle using their position etc... Forgot how I pip

Re: cloud texture projection

2013-02-28 Thread Adam Seeley
Adam. -- www.linkedin.com/in/adamseeleyuk vimeo.com/adamseeley/albums From: adrian wyer To: softimage@listproc.autodesk.com Sent: Thursday, 28 February 2013, 14:55 Subject: RE: cloud texture projection yes and no, that was for procedural fractal noise on a billboards  

RE: cloud texture projection

2013-02-28 Thread adrian wyer
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 28 February 2013 14:44 To: softimage@listproc.autodesk.com Subject: Re: cloud texture projection is this the previous discussion you were thinking of? https://groups.google.com/d/topic/xsi_list/X7INcC

Re: cloud texture projection

2013-02-28 Thread Stephen Blair
is this the previous discussion you were thinking of? https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion On 28/02/2013 9:30 AM, adrian wyer wrote: sure i've found a way to do this before, but currently having a brain fart regarding method (and no luck searching the archive) h

cloud texture projection

2013-02-28 Thread adrian wyer
sure i've found a way to do this before, but currently having a brain fart regarding method (and no luck searching the archive) have a grid of box particles emitted from points on a grid and we want to project a texture onto the particles, rather than just inherit emission colour from textu