hing more with the reveal?
>
> Sent on the new Sprint Network
>
> - Reply message -
> From: "Kris Rivel"
> To: "Softimage List"
> Subject: data stream
> Date: Mon, Jul 6, 2015 12:03 PM
>
> Yeah sure! Sorry for the bad dropbox compression...d
"Softimage List"
Subject: data stream
Date: Mon, Jul 6, 2015 12:03 PM
Yeah sure! Sorry for the bad dropbox compression...download if you want a
better look. Just 3 passes..thin strands, lots of small digits and a few larger
ones: https://www.dropbox.com/s/03gsttazwz3r9b2/Strands_v03_Comp
we see a WIP? I understand if you would prefer not to.
>
>
>
> SCL
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Friday, July 03, 2015 2:54 PM
> *To:* Softimage List
&g
Kris, can we see a WIP? I understand if you would prefer not to.
SCL
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, July 03, 2015 2:54 PM
To: Softimage List
Subject: Re: data stream
I keep solving my
I keep solving my own problems...happy to report I did this with some
simple spawning of random characters! Didn't think it would be that easy!
On Thu, Jul 2, 2015 at 5:58 PM, Kris Rivel wrote:
> Trying to think of the best way to create a "data stream" effect. I have
&
Trying to think of the best way to create a "data stream" effect. I have
some nice flowing strands but I want to add random digits, bits of text,
etc. I would love if each particle flowing along my path was randomly
dropping a different character at each frame or specific inte
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