Re: maya graph dependencies

2015-02-03 Thread Scott Parrish
There is both a DAG and a DG graph. http://download.autodesk.com/us/maya/2010help/index.html?url=Dependency_graph_plugins_Dependency_Graph_DG_nodes.htm,topicNumber=d0e641346 Maya is not entirely consistent or perfect (or any other number of positive qualities) but it is very documented and google-

Re: maya graph dependencies

2015-02-03 Thread Eric Turman
The explanation is really just as simple as Luc-Eric stated. Both Soft and Maya handle their constraints similarly, its just that Maya displays those connections in the graph. It is both useful and cluttered confusing at the same time. And yes the graph with a fully rigged/skinned character in Maya

Re: maya graph dependencies

2015-02-03 Thread Ben Barker
The only rational explanation I can think of is that it makes the constraint connections more "portable". It needs that parent matrix from somewhere to function. If it grabbed the worldMatrix from the parent the graph would look nicer, but then if you reparented the constrained object the connecti

Re: maya graph dependencies

2015-02-03 Thread Jason S
No doubt Maya has it's own set of pros, but through all pros and cons, for the non-somewhat large-ish shops with problem solving scripting departments, Soft... well... on top of whatever advantage, could just as well have had it's own ice-like shematic view, or direct brain to scene translation

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
will have a look thx jb > On 3 Feb 2015, at 15:51, Raffaele Fragapane > wrote: > > Well, you don't need to. It's not even limiting not doing it. That's why I > was saying it's not bad (though not perfect). You can select something of > interest and expand in depth from there incrementally, o

Re: maya graph dependencies

2015-02-03 Thread a...@andynicholas.com
> That graph is perfectly sensible to anybody with a rudimentary understanding > of graphs I thought I did until I saw that. To quote (the infallible) Wikipedia: "In mathematics and computer science, a directed acyclic graph, is a directed graph with no directed cycles. That is, it is formed

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
When I'll be back at work I'll see if I can get a connection in a cat free area and take a screenshot. I doubt it'll look like much though unless I can also find a 4k monitor to open the pane on and take the screenshot from :p On Tue, Feb 3, 2015 at 4:55 PM, John Richard Sanchez < youngupstar...@g

Re: maya graph dependencies

2015-02-03 Thread John Richard Sanchez
I would like to see what that looks like in the Hypergraph On Tue, Feb 3, 2015 at 10:27 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > I abuse bookmarks and some custom filters and related scripts. If I > selected all DG nodes in the scene and simply graphed them all out for a > s

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
Well, you don't need to. It's not even limiting not doing it. That's why I was saying it's not bad (though not perfect). You can select something of interest and expand in depth from there incrementally, or select just a couple items and lay out the path between them, and then the surrounding path

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
That may be my point, having to boil the ocean to be able to display a node network is kind of wrong… unless you are a dirty dog that is. ;) jb > On 3 Feb 2015, at 15:27, Raffaele Fragapane > wrote: > > I abuse bookmarks and some custom filters and related scripts. If I selected > all DG nod

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
I abuse bookmarks and some custom filters and related scripts. If I selected all DG nodes in the scene and simply graphed them all out for a shot with four digidoubles in it the power in the building would probably go down, and every cat in a five miles radius would catch on fire, or make love to a

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
I am going to need a picture of that in my wall… ;-) jb > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau wrote: > >> @Jordi: I routinely rig almost exclusively through the node editor and even >> with thousands of nodes in a rig (which is the average for us) have no >> issues tracking the operatio

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
It's also true that Maya will choke on its own vomit like a middle aged rockstar for a number of constraints that Soft will simply breeze through. On the other hand Maya makes it a good deal easier to work out certain sets of connections and interactions that in Soft end up requiring a brittle set

Re: maya graph dependencies

2015-02-03 Thread Luc-Eric Rousseau
Just to make sure nobody misreads this, the issue is not that constraints are more powerful in one app than another, but rather that there is no node GUI in Softimage to see its very similar looping connections. On Tue, Feb 3, 2015 at 9:34 AM, Raffaele Fragapane wrote: > As much as I'm ready to s

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
As much as I'm ready to slam their skinning and mesh/stack handling (lack thereof) any day of the year, their scene graph is actually quite good. That graph is perfectly sensible to anybody with a rudimentary understanding of graphs, and in general the graph offers a pretty good representation of w

RE: maya graph dependencies

2015-02-03 Thread Andi Farhall
e intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. > Subject: Re: maya graph depend

Re: maya graph dependencies

2015-02-03 Thread Mario Reitbauer
Well you won't have that many cases were you need to drive a constraint offset. But no if you show everything it probably won't fit :D 2015-02-03 14:17 GMT+01:00 Jordi Bares Dominguez : > I wonder how does it look a full character outlined in this manner… will > it even fit on a 4K screen? > > :-

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
I wonder how does it look a full character outlined in this manner… will it even fit on a 4K screen? :-/ jb > On 3 Feb 2015, at 11:31, a...@andynicholas.com wrote: > > Oh god. I nearly threw up in my mouth looking at that ;) How would anyone ever > know that hooking those nodes up like that

Re: maya graph dependencies

2015-02-03 Thread a...@andynicholas.com
Oh god. I nearly threw up in my mouth looking at that ;) How would anyone ever know that hooking those nodes up like that would be a permissible operation? I'm sure this must make sense to someone, and I'd bet that there's some genius programming going on to make that work. But to me, that pictu

Re: maya graph dependencies

2015-02-03 Thread Mario Reitbauer
I'm okey with ngskinning. I mean it won't work together with muscle painting but hey, you can't have everything right ;) 2015-02-03 11:15 GMT+01:00 Raffaele Fragapane : > Just give it some time. Maya's skinning is like bad wine, it grows more > bitter and vinegary by the minute the longer you dea

Re: maya graph dependencies

2015-02-03 Thread Raffaele Fragapane
Just give it some time. Maya's skinning is like bad wine, it grows more bitter and vinegary by the minute the longer you deal with it :p On Tue, Feb 3, 2015 at 9:15 AM, Mario Reitbauer wrote: > Oh well I just play around with mgear and ngskinning and it doesnt feel > that bad. Maybe cause it is

FW: maya graph dependencies

2015-02-03 Thread Angus Davidson
Yup From: Mario Reitbauer [cont...@marioreitbauer.at] Sent: 03 February 2015 10:15 AM To: softimage@listproc.autodesk.com Subject: Re: maya graph dependencies Oh well I just play around with mgear and ngskinning and it doesnt feel that bad. Maybe cause it is what

Re: maya graph dependencies

2015-02-03 Thread Mario Reitbauer
Oh well I just play around with mgear and ngskinning and it doesnt feel that bad. Maybe cause it is what you are supposed to do. Use plugins and try to avoid maya internal functions as often as possible. 2015-02-03 9:12 GMT+01:00 Gerbrand Nel : > I sometimes smile when I hear that.. but mostly,.

Re: maya graph dependencies

2015-02-03 Thread Gerbrand Nel
I sometimes smile when I hear that.. but mostly, I cry :) On 03/02/2015 10:09, Mario Reitbauer wrote: Ty for tthe smile in the morning ;) 2015-02-03 9:04 GMT+01:00 Gerbrand Nel >: https://www.youtube.com/watch?v=EuTgvV0fFCY On 03/02/2015 01:54, Mario Reit

Re: maya graph dependencies

2015-02-03 Thread Mario Reitbauer
Ty for tthe smile in the morning ;) 2015-02-03 9:04 GMT+01:00 Gerbrand Nel : > https://www.youtube.com/watch?v=EuTgvV0fFCY > > On 03/02/2015 01:54, Mario Reitbauer wrote: > > Oh okey... > Didn't know that this also applies for Constraints, only did this with > skinning to have controllers stick

Re: maya graph dependencies

2015-02-03 Thread Gerbrand Nel
https://www.youtube.com/watch?v=EuTgvV0fFCY On 03/02/2015 01:54, Mario Reitbauer wrote: Oh okey... Didn't know that this also applies for Constraints, only did this with skinning to have controllers stick to a surface and then deform it. Thank you :) 2015-02-03 0:47 GMT+01:00 Ben Barker

Re: maya graph dependencies

2015-02-02 Thread Mario Reitbauer
Oh okey... Didn't know that this also applies for Constraints, only did this with skinning to have controllers stick to a surface and then deform it. Thank you :) 2015-02-03 0:47 GMT+01:00 Ben Barker : > The constraint reads the parent matrix and pivots from the driven object > because it compen

Re: maya graph dependencies

2015-02-02 Thread Ben Barker
The constraint reads the parent matrix and pivots from the driven object because it compensates for those things. For example, if you move the parent of a constrained object, the constrained object won't move. This is because the constraint is actively cancelling out that parent's movement. All tha

maya graph dependencies

2015-02-02 Thread Mario Reitbauer
Hey guys Could someone explain me this ;) I just can't wrap my head around why, what, when is executed/calculated. And what is driving what. [image: Inline-Bild 1]