That frenetic stabbing in the belly & neck heightened my excitement really.
Had I been a game director, I'd have called for some more BLOOD!
On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
> Hi Francisco,
>
> Yes, material editor is very familiar if you use Softimage,
Hi Francisco,
Yes, material editor is very familiar if you use Softimage, and you have
the ability to manipulate lots of values in order to change the material
during runtime, and so on...very very very helpfull
Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools
Demonstration
Nicolas,
exactly what i thought when i saw it, would it be posible to use it for
procedural modeling or geo deformers for example? i never used udk just
learning unity, but i' ll begin to put more attention on unreal since this
blueprint stuff and the cleaner ui. Found that the material editor was
Looks nice.
I'm wondering what source2 will bring, i never really liked hammer.
2014-03-26 9:08 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>:
> They improved the good old Kismet A LOT!
>
> I'm "porting" some of my stuff from UDK to UE4 and stuff that you
> previously had to script are available
They improved the good old Kismet A LOT!
I'm "porting" some of my stuff from UDK to UE4 and stuff that you
previously had to script are available through nodes, which is great!
I'm currently checking how much geometry "manipulation" is possible using
Blueprint nodes ( vertex editing, clusters, po
Guys have you checked blueprint on unreal engine 4? very interesting for
realtime!
thay have cleaned the awfull ui udk used to have.
F.
6 matches
Mail list logo