Re: ot: visual scripting

2014-03-26 Thread Vincent Fortin
That frenetic stabbing in the belly & neck heightened my excitement really. Had I been a game director, I'd have called for some more BLOOD! On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi Francisco, > > Yes, material editor is very familiar if you use Softimage,

Re: ot: visual scripting

2014-03-26 Thread Nicolas Esposito
Hi Francisco, Yes, material editor is very familiar if you use Softimage, and you have the ability to manipulate lots of values in order to change the material during runtime, and so on...very very very helpfull Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools Demonstration

Re: ot: visual scripting

2014-03-26 Thread Francisco Criado
Nicolas, exactly what i thought when i saw it, would it be posible to use it for procedural modeling or geo deformers for example? i never used udk just learning unity, but i' ll begin to put more attention on unreal since this blueprint stuff and the cleaner ui. Found that the material editor was

Re: ot: visual scripting

2014-03-26 Thread Doeke Wartena
Looks nice. I'm wondering what source2 will bring, i never really liked hammer. 2014-03-26 9:08 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>: > They improved the good old Kismet A LOT! > > I'm "porting" some of my stuff from UDK to UE4 and stuff that you > previously had to script are available

Re: ot: visual scripting

2014-03-26 Thread Nicolas Esposito
They improved the good old Kismet A LOT! I'm "porting" some of my stuff from UDK to UE4 and stuff that you previously had to script are available through nodes, which is great! I'm currently checking how much geometry "manipulation" is possible using Blueprint nodes ( vertex editing, clusters, po

ot: visual scripting

2014-03-25 Thread Francisco Criado
Guys have you checked blueprint on unreal engine 4? very interesting for realtime! thay have cleaned the awfull ui udk used to have. F.