Like the topic allready says.
Particle ID's change when an ice cache is applied through the animation
mixer and when this cache is then speeded up (scaled).

No idea how that can actually happen but it is annoying ;)

This only happens in the mixer, if the cache is applied with a cache node
everything works fine.

So if any AD Softimage guy is still listening, would be nice to have a fix
for this.

ty

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