Re: polygonizer and small particles

2016-04-13 Thread Jason S
Huh! On 04/13/16 6:22, Chris Marshall wrote: Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your part

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Thanks Olivier, I had a 'lightbulb' moment one day. It doesn't happen very often. On 13 April 2016 at 13:30, Olivier Jeannel wrote: > Super clever ! > > On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall > wrote: > >> Exactly! Once you have the shrinkwarp working, you can do all sorts of >> things

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
...shrinkwrap... On 13 April 2016 at 12:29, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at 12:

Re: polygonizer and small particles

2016-04-13 Thread Olivier Jeannel
Super clever ! On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Exactly! Once you have the shrinkwarp working, you can do all sorts of things. The 'blocks in a sock' look was exactly what I was after, but you could smooth it etc to get the look you're after. On 13 April 2016 at 12:21, Ed Manning wrote: > On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall > wr

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall wrote: > I've done quite a bit of this and the only way I could get a tighter 'fit' > was to scale everything up. > When I've had to do something that requires a scale change to work properly, I've sometimes been able to do the "scale-up" in ICE by

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall wrote: > Another solution you might be able to try, which I've used in certain > situations, is to create a polygon object in ICE with Convert Instances to > Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need > to use a simp

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then

Re: polygonizer and small particles

2016-04-13 Thread Chris Marshall
I've done quite a bit of this and the only way I could get a tighter 'fit' was to scale everything up. On 12 April 2016 at 21:28, Jason S wrote: > In case you might have missed it or if it would make a difference, but > there are polygonizer settings under both the generated polygonizer mesh, >

Re: polygonizer and small particles

2016-04-12 Thread Jason S
In case you might have missed it or if it would make a difference, but there are polygonizer settings under both the generated polygonizer mesh, as well as the existing polygonized elements. (only the generated polygonizer mesh setting popup when aplying it)

Re: polygonizer and small particles

2016-04-12 Thread Kris Rivel
Thanks guys...just seems like the built in polygonizer has a limit to how "tight" it can create a mesh around very small particles. I just need to maybe scale the character up, simulate, than maybe shrink it down. On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron wrote: > For particles below some thr

Re: polygonizer and small particles

2016-04-08 Thread Steven Caron
For particles below some threshold just render them as spheres? *written with my thumbs On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote: > So I have some small particles I want to polygonize. Using the built in > version. I can't seem to get the mesh really tight/close to the particles. > I can get t

RE: polygonizer and small particles

2016-04-08 Thread Sven Constable
icles to get the meshing closer to them (and have the mesh to be solid at the same time). sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Friday, April 8, 2016 10:00 PM To: Softimage List Subject: polyg

RE: polygonizer and small particles

2016-04-08 Thread Sven Constable
he meshing closer to them (and have the mesh to be solid at the same time). sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Friday, April 8, 2016 10:00 PM To: Softimage List Subject: polygonizer and small

polygonizer and small particles

2016-04-08 Thread Kris Rivel
So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do they