Huh!
On 04/13/16 6:22, Chris Marshall wrote:
Another solution you might be able to try, which
I've used in certain situations, is to create a polygon object
in ICE with Convert Instances to Mesh on an empty Polygon Mesh,
from your part
Thanks Olivier, I had a 'lightbulb' moment one day. It doesn't happen very
often.
On 13 April 2016 at 13:30, Olivier Jeannel wrote:
> Super clever !
>
> On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall > wrote:
>
>> Exactly! Once you have the shrinkwarp working, you can do all sorts of
>> things
...shrinkwrap...
On 13 April 2016 at 12:29, Chris Marshall wrote:
> Exactly! Once you have the shrinkwarp working, you can do all sorts of
> things. The 'blocks in a sock' look was exactly what I was after, but you
> could smooth it etc to get the look you're after.
>
>
> On 13 April 2016 at 12:
Super clever !
On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall
wrote:
> Exactly! Once you have the shrinkwarp working, you can do all sorts of
> things. The 'blocks in a sock' look was exactly what I was after, but you
> could smooth it etc to get the look you're after.
>
>
> On 13 April 2016 at
Exactly! Once you have the shrinkwarp working, you can do all sorts of
things. The 'blocks in a sock' look was exactly what I was after, but you
could smooth it etc to get the look you're after.
On 13 April 2016 at 12:21, Ed Manning wrote:
> On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall > wr
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall
wrote:
> I've done quite a bit of this and the only way I could get a tighter 'fit'
> was to scale everything up.
>
When I've had to do something that requires a scale change to work
properly, I've sometimes been able to do the "scale-up" in ICE by
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall
wrote:
> Another solution you might be able to try, which I've used in certain
> situations, is to create a polygon object in ICE with Convert Instances to
> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need
> to use a simp
Another solution you might be able to try, which I've used in certain
situations, is to create a polygon object in ICE with Convert Instances to
Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need
to use a simple sphere or icosohedron as the instanced particle. You can
then
I've done quite a bit of this and the only way I could get a tighter 'fit'
was to scale everything up.
On 12 April 2016 at 21:28, Jason S wrote:
> In case you might have missed it or if it would make a difference, but
> there are polygonizer settings under both the generated polygonizer mesh,
>
In case you might have missed it or if
it would make a difference, but there are polygonizer settings
under both the generated polygonizer mesh, as well as the existing
polygonized elements.
(only the generated polygonizer mesh setting popup when aplying
it)
Thanks guys...just seems like the built in polygonizer has a limit to how
"tight" it can create a mesh around very small particles. I just need to
maybe scale the character up, simulate, than maybe shrink it down.
On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron wrote:
> For particles below some thr
For particles below some threshold just render them as spheres?
*written with my thumbs
On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote:
> So I have some small particles I want to polygonize. Using the built in
> version. I can't seem to get the mesh really tight/close to the particles.
> I can get t
icles to get the meshing closer
to them (and have the mesh to be solid at the same time).
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, April 8, 2016 10:00 PM
To: Softimage List
Subject: polyg
he meshing closer
to them (and have the mesh to be solid at the same time).
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, April 8, 2016 10:00 PM
To: Softimage List
Subject: polygonizer and small
So I have some small particles I want to polygonize. Using the built in
version. I can't seem to get the mesh really tight/close to the particles.
I can get there a bit with some insane settings but its too slow and not
close enough. Is it sensitive to particle size in relation to SI units? Do
they
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