I use a png with alpha as a texture.
This is the render:
https://dl.dropboxusercontent.com/u/17630770/temp/image.png
The alpha on the object is gone.
Now how can i get this correct in mental ray?
this is my current render tree:
https://dl.dropboxusercontent.com/u/17630770/temp/image-1.png
you have to pipe the alpha through, or it isn't picked up..
Rob
\/-\/\/
On 24-5-2013 16:37, Doeke Wartena wrote:
I use a png with alpha as a texture.
This is the render:
https://dl.dropboxusercontent.com/u/17630770/temp/image.png
The alpha on the object is gone.
2 matches
Mail list logo