Oops, looks like Gmail kicked back my first email because of the raw
attachment.
Here's a 10 mill scene file you can use Votch. I'm interested to know your
frame rate and vid card specs.
http://vfxadmin.com/tmp/si_10mill_carousel_fps_test.zip
My frame rate average was 45 fps. (See my post above f
On Thu, Aug 9, 2012 at 7:29 PM, Ahmidou Lyazidi wrote:
> I suppose those benchs are still valid
> :http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/
> you can also have a look at this video: https://vimeo.com/45316255
> It seems Softimage
For the 10 Mill horse_carousel_fps_test scene here are my stats under SI
2013 SP1:
45 fps average (All frames mode in shaded) using an EVGA GTX 680 2GB (base,
not overclocked).
GPU stats while playing the test scene (monitored with Windows Process
Explorer under its GPU tab)
http://technet.micros
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch
Sent: 09 August 2012 19:23
To: softimage@listproc.autodesk.com
Subject: viewport navigation performance
It seems like every model I work on lately has ~10Million Triangles. I've
always thought XSI handled large
yeah. same here.
on a bunch of cards lately, quadro as well as geforce. but i thought i am to
dump or lazy or both to configure them properly..
one object with 10 millions polygons, no problem, 10 million objects with one
polygon..not so good..
and even lower object counts.
i had my joys with m
I've observed this too for two or three years now. Maya's raw VP performance
has become really good, unless some realtime shaders come into play. But that's
getting a lot better with the new VP 2.0 too.
Yet, I wouldn't dismiss XSI' VP performance as bad though,
I can rotate 10 mio polys quite smoo
I suppose those benchs are still valid :
http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/
you can also have a look at this video: https://vimeo.com/45316255
It seems Softimage performe better with subdivision surfaces
Cheers
A.
2012/8/10
It seems like every model I work on lately has ~10Million Triangles. I've
always thought XSI handled large poly counts well and have'nt put much
thought to it. That all changed yesterday after exporting one of our large
models over to Maya. The Maya viewport interaction is buttery smooth with a
ver
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