Re: viewport navigation performance

2012-08-10 Thread Daniel H
Oops, looks like Gmail kicked back my first email because of the raw attachment. Here's a 10 mill scene file you can use Votch. I'm interested to know your frame rate and vid card specs. http://vfxadmin.com/tmp/si_10mill_carousel_fps_test.zip My frame rate average was 45 fps. (See my post above f

Re: viewport navigation performance

2012-08-10 Thread Luc-Eric Rousseau
On Thu, Aug 9, 2012 at 7:29 PM, Ahmidou Lyazidi wrote: > I suppose those benchs are still valid > :http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/ > you can also have a look at this video: https://vimeo.com/45316255 > It seems Softimage

Re: viewport navigation performance

2012-08-10 Thread Daniel H
For the 10 Mill horse_carousel_fps_test scene here are my stats under SI 2013 SP1: 45 fps average (All frames mode in shaded) using an EVGA GTX 680 2GB (base, not overclocked). GPU stats while playing the test scene (monitored with Windows Process Explorer under its GPU tab) http://technet.micros

RE: viewport navigation performance

2012-08-10 Thread Chris Dawson
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch Sent: 09 August 2012 19:23 To: softimage@listproc.autodesk.com Subject: viewport navigation performance It seems like every model I work on lately has ~10Million Triangles. I've always thought XSI handled large

Re: viewport navigation performance

2012-08-10 Thread Sebastian Kowalski
yeah. same here. on a bunch of cards lately, quadro as well as geforce. but i thought i am to dump or lazy or both to configure them properly.. one object with 10 millions polygons, no problem, 10 million objects with one polygon..not so good.. and even lower object counts. i had my joys with m

Re: viewport navigation performance

2012-08-10 Thread Stefan Kubicek
I've observed this too for two or three years now. Maya's raw VP performance has become really good, unless some realtime shaders come into play. But that's getting a lot better with the new VP 2.0 too. Yet, I wouldn't dismiss XSI' VP performance as bad though, I can rotate 10 mio polys quite smoo

Re: viewport navigation performance

2012-08-09 Thread Ahmidou Lyazidi
I suppose those benchs are still valid : http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/ you can also have a look at this video: https://vimeo.com/45316255 It seems Softimage performe better with subdivision surfaces Cheers A. 2012/8/10

viewport navigation performance

2012-08-09 Thread Votch
It seems like every model I work on lately has ~10Million Triangles. I've always thought XSI handled large poly counts well and have'nt put much thought to it. That all changed yesterday after exporting one of our large models over to Maya. The Maya viewport interaction is buttery smooth with a ver