Not perfect but a quick solution could be using two views with a different
camera in each (one cam pose constrained to the other) & different viewing
modes per camera.
Depends how accurate you need to be.
Adam.
On 20 November 2014 12:04, adrian wyer
wrote:
> simple request... i need to p
simple request... i need to paint a weightmap to affect texture blending...
but i need to see the texture while i'm painting the weightmap
never had to do this before and can't find a way of having texture decal
mode on, but have weightmap visible at the same time
anyone?
a
Adri
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