B k est S e el i lin v g Wa c tc x he g s
R v OLE b X
C f ARTIE z R
B q REI i TLIN k G
B b VLG k ARI
O l MEG n A
P b ATE r K P f hilipp k e and m k any ot i her
H a andb u ags & P q urs h es, TI a FFA n NY & CO J r ewerl f y
O s rde d r TO v DA x Y and sa p ve 2 k 5 % http://plasmhablasmaboo.c
Jiba wrote:
> Well done and thank you! I've applied it to the SVN.
>
> I've just slightly modified the _setcstate(state) methods, so as they are
> backward compatible.
>
> Jiba
>
In terrain.pyx you save _category_bitfield in __getcstate__ but you
don't restor it in __setcstate__. I guess you w
> Hope you will find it usefull ;)
Well done and thank you! I've applied it to the SVN.
I've just slightly modified the _setcstate(state) methods, so as they are
backward compatible.
Jiba
___
Soya-user mailing list
Soya-user@gna.org
https://mail.gna.
On Thu, 20 Jul 2006 21:15:00 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Sorry, forgot to attach the patches!
Ok, i've just applied them to the SVN.
Thanks !
Jiba
___
Soya-user mailing list
Soya-user@gna.org
https://mail.gna.org/listinfo/soya-user
> Some questions:
>
> Will it be possible to apply these deformations at
> any level in the tree, not just to Shapes?
Currently no, although i know that applying deform recursively on a World would
be usefull. However there is no easy way to implement that, until making
World.add_deform() calli