On Dec 10, 2007 11:24 PM, Lunpa, The <[EMAIL PROTECTED]> wrote:
> I'm still puzzling on how you'd do a closed source software project in
> python anyway :).
>
> (other than by keeping it in-house)
>
Distributing only the bytecode (.pyc or .pyo)
(:
--
Kao Cardoso Félix
_
On 10/26/06, marmoute <[EMAIL PROTECTED]> wrote:
On 26 oct. 06, at 05:32, Kao Cardoso Felix wrote:
> Well, it seems my version of soya is missing some classes that yours
> have. I'm using 0.12rc1 here, can you tell me wich version you use?
he is using the trunk SVN.
Well, I
On 10/25/06, Hugo H <[EMAIL PROTECTED]> wrote:
Hello,
Hello :)
(...)
the control via the keyboard changes: The left key turns it to the right and
right one turns it to the left.
Well, normally you should just change the signals of the rotation
amount (i.e. if it was negative for right and p
On 10/22/06, Jiba <[EMAIL PROTECTED]> wrote:
I never tried this, but i think it should be doable, using e.g. GtkGLArea.I'll try using that as a starting point. I'll post my experiences here after :)-- Kao Cardoso Félix
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Well, I saw soya with tk on the tutorials and was wondering if is
possible to render soya inside a window of a GUI system like
wxWidgets, GTK or Tk, instead of jus rendering the soya window and the
GUI system window.
Has anyone done that succesfully?
Thanks in advance :)
--
Kao Cardoso Félix
__
On 9/25/06, marmoute <[EMAIL PROTECTED]> wrote:
On 25 sept. 06, at 05:45, Kao Cardoso Felix wrote:
>
> 1 - Is there any member of this list still reading and participating
> in discussions?
Yes of course (...)
> 2 - Soya is still under development ?
Yes of course (...)
Ju
Hi, folks
I have 2 questions bugging me:
1 - Is there any member of this list still reading and participating
in discussions?
2 - Soya is still under development?
Thanks and regards
--
Kao Cardoso Félix
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Soya-user@gna.org
h
Hi, folks!
I just got started with soya and I was playing around with Blender to
create an animated character for loading on soya0.12rc1.
Well, after some struggle I finally got the auto-exporter to work, but
I was having some problems with the script looking for the generated
cal3d model in the