On Sat, 27 Apr 2013 18:27:43 +0200
Audric Balocca wrote:
> Hello,
>
> I work on a project for my studies and I use the game Balazar with soya.
> I must order my character to do automatic actions. I run the game and the
> character must move forward for instance turn to the right, use his sword.
Hello,
I work on a project for my studies and I use the game Balazar with soya.
I must order my character to do automatic actions. I run the game and the
character must move forward for instance turn to the right, use his sword.
I try but the character only make one action and after nothing.
Can
Am Samstag, 27. Mai 2006 21:54 schrieben Sie:
> Actually r[0].parent is the object hit by the ray, which may not be the
> catapult, but e.g. the Cal3DVolume inside the catapult. You should do
> something like :
>
> i = r[0].parent
> while i:
> if hasattr(i, "schuss"):
> i.schuss(self)
>
On Sat, 27 May 2006 15:47:20 +0200
Jan Filip Tristan <[EMAIL PROTECTED]> wrote:
> Am Freitag, 26. Mai 2006 20:38 schrieben Sie:
>
> > hum, what is this "give_info" method your are wanting to call ?
>
> I've send you a piece of my game.
> In Player is the code:
> r[0].parent.schuss(self)
> When y
On Fri, 26 May 2006 12:38:13 +0200
Jan Filip Tristan <[EMAIL PROTECTED]> wrote:
> Am Freitag, 26. Mai 2006 01:29 schrieben Sie:
>
> > Thus:
> >
> > r[0].parent.give_info()
> >
> I've done this but I get an error:
> AttributeError: 'Cal3dVolume' object has no attribute 'give_info'
hum, what
Am Freitag, 26. Mai 2006 01:29 schrieben Sie:
> Thus:
>
> r[0].parent.give_info()
>
I've done this but I get an error:
AttributeError: 'Cal3dVolume' object has no attribute 'give_info'
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On Thu, 25 May 2006 20:37:26 +0200
Jan Filip Tristan <[EMAIL PROTECTED]> wrote:
> Am Freitag, 19. Mai 2006 19:24 schrieb Jan Filip Tristan:
>
> I really nead an answer, please:
>
> I have got this
>
> ...
> class Player(soya.World):
> this is the object I can move and in the class is the
Am Freitag, 19. Mai 2006 19:24 schrieb Jan Filip Tristan:
I really nead an answer, please:
I have got this
...
class Player(soya.World):
this is the object I can move and in the class is the defination
move(self)
there is this:
...
context = scene.Rayp
Hi,
I have only this:
(>>, >>)
and I have to use a funktion of the class where this Volume is in.
Like I run into a object and then I want to get information about this object
and the informations are saved in the class of this object.
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