On 8/12/19 10:14 AM, Frediano Ziglio wrote:
The GLZ code is basically LZ code sharing image segments between
multiple images.
The code for RLE check in LZ is dealing with both RLE and dictionary
matches being: >
if (!distance) {
/* zero distance means a run */
PIXEL x = *re
The GLZ code is basically LZ code sharing image segments between
multiple images.
The code for RLE check in LZ is dealing with both RLE and dictionary
matches being:
if (!distance) {
/* zero distance means a run */
PIXEL x = *ref;
while ((ip < ip_bound) && (ref < ref_li