SELF NACK
We require OpenGL 3.0 after all
Got confused by this part of code:
static const EGLint ctx_att[] = {
#ifdef EGL_CONTEXT_MAJOR_VERSION
EGL_CONTEXT_MAJOR_VERSION, 3,
#else
EGL_CONTEXT_CLIENT_VERSION, 3,
#endif
EGL_NONE
};
Still, do we really need to
Since spice-widget-egl already requires Opengl 3.3,
change shader version from 130 (OGL3.0) to 330 (OGL3.3)
This change enables more advanced features in OpenGL shaders.
---
src/spice-widget-egl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/spice-widget-egl.c