Re: gzip+squid3 code

2006-09-01 Thread Henrik Nordstrom
sön 2006-08-27 klockan 17:33 -0500 skrev Joe Cooper: Hey guys, Jon Kay here in Austin wrote it under contract to Swell (US work-for-hire laws apply, and the contract stipulates it explicitly) so I own it, and Ganzalo Arana made a few bugfixes. I'm happy to have it merged into mainline

Re: [squid-users] Profiling patch redo, need help.

2006-09-01 Thread Henrik Nordstrom
tor 2006-08-31 klockan 15:06 -0700 skrev Pranav Desai: I have done the other changes you suggested. I will send the patch after some testing. I had one question though, I am not able to find any struct that has a lifetime of an entire request. clientHttpRequest is the full lifetime of an

Re: squid3 nt port - mainline

2006-09-01 Thread Guido Serassio
Hi Henrik, At 23.49 31/08/2006, Henrik Nordstrom wrote: Sure, on MinGW both 2.6 and 3.0 nt branches can be boostrapped, Cool. Wasn't aware that MinGW has such complete toolchain. What is your opinion to also add MinGW support to 2.6 ? Regards Guido -

Re: gzip+squid3 code

2006-09-01 Thread Joe Cooper
Henrik Nordstrom wrote: sön 2006-08-27 klockan 17:33 -0500 skrev Joe Cooper: Hey guys, Jon Kay here in Austin wrote it under contract to Swell (US work-for-hire laws apply, and the contract stipulates it explicitly) so I own it, and Ganzalo Arana made a few bugfixes. I'm happy to have it

Re: squid3 nt port - mainline

2006-09-01 Thread Henrik Nordstrom
fre 2006-09-01 klockan 19:29 +0200 skrev Guido Serassio: What is your opinion to also add MinGW support to 2.6 ? It's a bit too late for that. It's a STABLE branch so no intrusive changes unless absolutely needed to fix a bug.. Regards Henrik signature.asc Description: Detta är en digitalt

Re: gzip+squid3 code

2006-09-01 Thread Henrik Nordstrom
fre 2006-09-01 klockan 14:47 -0500 skrev Joe Cooper: I'll just add that the code did work exactly as it was supposed to, in my testing at the time, but there remained at least one serious memory leak (possibly others) that led to it being unusable. Memory leaks is luckily pretty easy to

Re: gzip+squid3 code

2006-09-01 Thread Gonzalo Arana
Hi, Inded, I've used this code in production for a while, but I had to finally shift back to squid2 due to squid3 being seriously broken (issue a query in squid's bugzilla looking for my e-mail address in the CC list or as a reporter). If there is still interest in this, I could continue my

Re: gzip+squid3 code

2006-09-01 Thread Henrik Nordstrom
fre 2006-09-01 klockan 18:00 -0300 skrev Gonzalo Arana: You may want to check this: http://webs.sinectis.com.ar/garana/patches/squid/1-add-gz.patch.dpatch.CVS Unless I am mistaken, that is the latest patch I've used for content compression. I will dig into this during the weekend and

Re: squid3 nt port - mainline

2006-09-01 Thread Guido Serassio
Hi Henrik, At 22.46 01/09/2006, Henrik Nordstrom wrote: fre 2006-09-01 klockan 19:29 +0200 skrev Guido Serassio: What is your opinion to also add MinGW support to 2.6 ? It's a bit too late for that. It's a STABLE branch so no intrusive changes unless absolutely needed to fix a bug.. OK.

weekend-long 3.0 bug-fest starting in 2 hours

2006-09-01 Thread Robert Collins
Hiya all. I'm kicking off the 3.0 bugfest in about 2 hours local time. Anyone and everyone is welcome to attend - irc.freenode.net, channel #squiddev. Cheers, Rob -- GPG key available at: http://www.robertcollins.net/keys.txt. signature.asc Description: This is a digitally signed message

Re: [squid-users] Profiling patch redo, need help.

2006-09-01 Thread Pranav Desai
On 9/1/06, Henrik Nordstrom [EMAIL PROTECTED] wrote: fre 2006-09-01 klockan 10:20 -0700 skrev Pranav Desai: For client and server timers request_t seems to work fine, but for the disk In/Out timers, I can get to request_t through storeIOState-e-mem_obj-request_t. Is this reasonable ? Maybe.

squid-3 style guidelines update ?

2006-09-01 Thread Robert Collins
I'd like to propose an update to the squid-3 styleguidelines... * Avoid taking actions during a constructor * Avoid taking actions during a destructor The intent for the former is to keep testing clean, but not needing large chains of objects to be ready to use when the thing being tested is