It's a mystery to me!
If you can re-produce it, please try to isolate which file is causing
the problem - candidates are modules/Satellites/satellites.json and
config.ini... if you can work out which it is, please send me the
offending file and I'll try to re-produce the problem.
Matthew Gates wrote on 20110611:
> And it doesn't happen with the debug build? Hmm.
Right.
So : the bzr revno 4898 release build locks up for me when satellite
hints are enabled. When I disable satellite hints everything is fine.
The debug build is not affected.
Moving aside my ~/.st
And it doesn't happen with the debug build? Hmm.
On 11 June 2011 10:52, H wrote:
> Matthew Gates wrote on 20110611:
>
>> Might just have been a weird build problem after the refraction update
>> - try a full clean and rebuild of the release build and see if that
>>
Matthew Gates wrote on 20110611:
> Might just have been a weird build problem after the refraction update
> - try a full clean and rebuild of the release build and see if that
> makes a difference. Although "make clean ; make" should be fine, when
> I'm feeling fully
On 11 June 2011 06:44, H wrote:
> Fabien Chéreau wrote on 20110611:
>> Wait I just checked at the code and scintillation actually *is*
>> disabled when atmospehre is off. StelSkyDrawer.cpp line 493!
>
> LOL, indeed. Excellent.
Greetings all!
I wrote first beta of historical supernova plugin. Please look at my
code and write reviews on it - maybe I make some mistakes or potential
issues.
Code is here: https://code.launchpad.net/~alexwolf/stellarium/sne
Note: in future I planned improve computation for V band magnitude
and start again from cmake. Occasionally it makes a
difference after a big update.
On 11 June 2011 02:55, H wrote:
> hans wrote on 20110611:
>> Matthew Gates wrote on 20110610:
>> > Hmm, I still can't reproduce the problem. How about if you use LANG=C?
>> expor
Fabien Chéreau wrote on 20110611:
> Wait I just checked at the code and scintillation actually *is*
> disabled when atmospehre is off. StelSkyDrawer.cpp line 493!
LOL, indeed. Excellent. \o/
-- Hans
--
Ed
On Sat, Jun 11, 2011 at 12:28, Fabien Chéreau
wrote:
> On Sat, Jun 11, 2011 at 11:15, H wrote:
>> Matthew Gates wrote on 20110610:
>>
>>> Personally I feel that scintillation should be disabled when
>>> atmosphere is turned off,
>>
>> hear hear
>>
>>> although I've had this discussion with Fabien
On Sat, Jun 11, 2011 at 11:15, H wrote:
> Matthew Gates wrote on 20110610:
>
>> Personally I feel that scintillation should be disabled when
>> atmosphere is turned off,
>
> hear hear
>
>> although I've had this discussion with Fabien in the past and he likes
>> it staying on.
Really I said that?
hans wrote on 20110611:
> Matthew Gates wrote on 20110610:
> > Hmm, I still can't reproduce the problem. How about if you use LANG=C?
> export LANG=C; ../stellarium-build/src/stellarium
>
> still reproducable hangup. I'll make a debug build and see what it sh
Matthew Gates wrote on 20110610:
> Hmm, I still can't reproduce the problem. How about if you use LANG=C?
export LANG=C; ../stellarium-build/src/stellarium
still reproducable hangup. I'll make a debug build and see what it shows ;-)
-- Hans
Matthew Gates wrote on 20110610:
> Personally I feel that scintillation should be disabled when
> atmosphere is turned off,
hear hear
> although I've had this discussion with Fabien in the past and he likes
> it staying on.
boo ;-)
It's exactly the effect I want to show to the audience when I
13 matches
Mail list logo