Hi, Khalid AlAjaji!
2011/7/6 Khalid AlAjaji :
> - Plugin names are not translated when language is changed. If I start
> Stellarium in French, they are not changed If I switch to English. Same
> happens with other languages.
I can reproduce it and this bug.
> - Bug 683255 fix seems not to work.
Hi developers,
These are some minor issues with 0.11.0
- Plugin names are not translated when language is changed. If I start
Stellarium in French, they are not changed If I switch to English. Same
happens with other languages.
- Bug 683255 fix seems not to work. The tabs of configuration window
Hi Tim
The changes between 4909and 4912 would not be noticed except us.
If we need a 0.11.1 to fix translation strings. I can do a windows version in
about an hour from download source to appearance on my web site at any time.
I monitor the internet continuously between 21:00 and 11:00 GMT here
Hi Barry, Timothy, Alex and all the Stellarium team,
Thanks for the information on 0.11.0 release.
It seems that we missed the translations.
If 0.11.1 is planned, we need a freeze on the translation strings.
In the past few days there was a change in the translation strings even
after 0.11.0 w
It's an official release. 0.11.0 is out. For the WIndows version, you'd
have to ask Alex which one he passed on to me Barry.
There was an attempt a little over a week ago to start getting this release
out. If translations were missed, that is unfortunate. We can get out a
0.11.1 release with u
05.07.2011 17:31, Thomas Morris пишет:
> Hi Alex,
>
> Perhaps you're right, but I think the circle texture is drawn by call
> to drawSprite2d().
I was wrong - drawCircle is for draw a circle
--
WBW, Alex
--
All of th
Hi Alex,
Perhaps you're right, but I think the circle texture is drawn by call
to drawSprite2d().
Eg.
texCircle.bind();
sPainter.drawSprite2d()
(sorry I don't have the code in front of me.)
The drawCircle routine sets up an array of 180 vertices (Vec3D) and
then calls glDrawArray(), so I think t
05.07.2011 05:15, Thomas Morris пишет:
> I'd like to draw an ellipse outline for galaxies, so I've implemented
> StelPainter::drawEllipse method, based on drawCircle. However nothing
> is drawn even when I follow down to glDrawArrays call in the debugger.
> The X,Y and sizes are consistent with som