Fixed that by adding -DQT_PLUGIN in addition to -DQT_STATICPLUGIN for the
GUI plugin.
It runs. Not well; it's slow (10-18 FPS), the fonts gradually corrupt
themselves, and the stars don't seem to render. It does eventually hit the
context assert again after something else changes the context. I'm
Hi,
I'm creating a new thread as per Bogdan's suggestion.
I'm afraid I've been busy for a couple of months but I'd really like
to complete this blueprint and merge with the main development trunk.
I'm currently slightly stuck with the orientation of the nebulae,
because North isn't always up, and
I've tracked that one down. Somehow, the current GL Context is changed by
loadingBar.draw();
Called in StellApp.cpp:247
After the context is changed, it refuses to change back, and we eventually
hit that assert.
Commenting the draw() call out gets me all the way to the point where it
asserts ov
According to a comment in StelModule.hpp, deinit is:
Called before the module will be delete, and before the openGL
context is suppressed. Deinitialize all openGL texture in this
method.
So my guess is that GUI stuff can be deleted in the destructor for the
child of StelModule. Does
2012/2/9 Bogdan Marinov :
> Bernhard Reutner-Fischer had proposed a dynamic loading mechanism some time
> ago:
> https://code.launchpad.net/~rep-dot-nop/stellarium/http_proxy
> http://thread.gmane.org/gmane.science.astronomy.stellarium.devel/319
>
> I thought that this was (based on) his branch, b
On Wed, Feb 8, 2012 at 12:47 AM, Matthew Gates wrote:
> Hi all,
>
> Alex pointed me at the dynamic-mgr-plugins branch and asked that I
> take a look at it with respect to stabilization - the goal being to
> merge dynamic-mgr-plugins at some point. I like the dynamic loading
> feature very much, a
On Sat, Sep 24, 2011 at 2:28 AM, Thomas Morris wrote:
> Hi Alex,
>
> The new NGC catalog is available in:
> lp:~tom-s-morris/stellarium/new-ngc-catalog
>
> * Rotation angle needs fixing (look at M31)
> * Mag 0 objects need fixing (should I choose e.g. mag 20 as
> 'undefined'?). Luckily there aren'
Yes, me too. I just commented out that line
On Thu, Feb 9, 2012 at 2:19 PM, Brady Brenot wrote:
> Never mind, I'm hitting the same snag in
>
> Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());
>
>
> On Tue, Feb 7, 2012 at 3:04 PM, Jan Kotek wrote:
>
>> Hi,
>>
>> Just a note:
>