OK Alex
I think I know what you want. I will update and make a new build with those
instrction but uncomment those commented lines in that cmake.txt
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"E 150' 56' 32"
> Date: Mon, 26 Mar 2012 12:55:34 +0700
> From: alex.v.w...@gmail.com
>
Hi Barry!
2012/3/26 Barry Gerdes :
> I have edited the cmakecache file directly to always build the release mode.
> That is probably why the logo was renamed. When I update and rebuild the
> cmaketxt does not change this entry and if I do a clean build I have always
> re-edited
Do you can just f
Ok Alex
I have edited the cmakecache file directly to always build the release mode.
That is probably why the logo was renamed. When I update and rebuild the
cmaketxt does not change this entry and if I do a clean build I have always
re-edited
Barry Gerdes
Beaumont Hills Observatory
S 33' 4
Hi Barry!
2012/3/26 Barry Gerdes :
> Ah! I see the problem the dehfault windows instruction is:- cmake -G
> "MSYSmakefiles" ../.."
> If you have changed the default instruction to :- cmake -G "MSYS
> Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
No. If you use cmake -G "MSYS Makefiles" ../.. t
Hello,
I am interested in taking part in the Google Summer of Code 2012.
I have an idea of my own but I'm not sure if it's attractive enough or if
it isn't being implemented at the moment by someone else.
The idea is on a very early stage but I would be very glad to hear your
opinion on it.
It's "
Hi Alex
Ah! I see the problem the dehfault windows instruction is:- cmake -G
"MSYSmakefiles" ../.."
If you have changed the default instruction to :- cmake -G "MSYS Makefiles"
-DCMAKE_BUILD_TYPE=Release ../..
We need to put a notation in the instructions although I see no real need for
The use of 4.8.0 of Qt, with OpenGL2 engine, is just fine.
On Sun, Mar 25, 2012 at 12:44 PM, Georg Zotti wrote:
> From what I have read, multithreaded OpenGL is something Qt introduced in
> version 4.8 only. And maybe it is restricted to the OpenGL2 paint engine,
> so no safe-mode...
>
> http:/
That's the life of writing in a C-based language. Compilation takes a bit
of time. If you are on a Mac, use LLVM, as it speeds things up a great
deal.
Qt has a couple of different ways to handle concurrency. If you think that
there are specific places that would benefit from this, please enumer
You need to replace your keyboard, as your 'y' and 'o' keys are not
functioning.
On Sun, Mar 25, 2012 at 10:39 AM, jatin luthra wrote:
> 1. i don't we there's a solution to the compilation time
> but u can try the changes in a separate project(ur own) and first ensure
> there's no compilation e
@Brady: I think I wrote something wrong in the original idea, my idea was
to load object files in one separate thread (Because they are very big , in
a way they consume much I/O than regular process) , I tried this on a
simple example on my computer and fps improved by 11 frames in multi
threaded
I don't know what exactly you want to do with the multi-threading, but just
drawing two objects in two threads simultaneously to the same context won't
improve performance; I'm pretty sure it won't work at all. I _believe_ you
can do other things in a separate thread and a separate context (like
lo
@daggerstab: you are right , It's indeed not easy .I am still trying to
figure out the relevant part of the code.
On Mon, Mar 26, 2012 at 12:04 AM, Bogdan Marinov wrote:
> On Sun, Mar 25, 2012 at 4:51 PM, Namra Maheshwari
> wrote:
> > [snip]
> > - I have Stellarium 0.11.1 installed in my compute
On Sun, Mar 25, 2012 at 4:51 PM, Namra Maheshwari
wrote:
> [snip]
> - I have Stellarium 0.11.1 installed in my computer (build from the source).
> When I do 'Ctrl+F' , try to write something in search box , it shows
> suggestions but when I try to click any suggestion , it does not do anything
>
>
From what I have read, multithreaded OpenGL is something Qt introduced in
version 4.8 only. And maybe it is restricted to the OpenGL2 paint engine,
so no safe-mode...
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/
HTH, G.
On So, 25.03.2012, 18:08, Alexander Wolf wrote:
> 2012/3/25 N
2012/3/25 Namra Maheshwari :
> And what do you think about optimization ideas, are
> they implementable (specially the multi-threaded ??
I think if we can improve performance via multi-threading then we need use it
--
With best regards, Alexander
And what do you think about optimization ideas, are
they implementable (specially the multi-threaded ??
On Sun, Mar 25, 2012 at 8:09 PM, jatin luthra wrote:
> 1. i don't we there's a solution to the compilation time
> but u can try the changes in a separate project(ur own) and first ensure
> ther
1. i don't we there's a solution to the compilation time
but u can try the changes in a separate project(ur own) and first ensure
there's no compilation errors
and the code is working as per ur requirements and then change the source
code
2.the search problem is genuine as i have crosschecked it i
Sorry for replying after so many days ( looks like whole GSOC thing has
gone cold on the mailing list), I was struggling with code , trying to
learn some QtOpengl.
I am having some doubts:
- Every time i make some change to some source file, it compiles all the
files present in the source director
Hi Barry!
2012/3/25 Barry Gerdes :
> Yes I know you have a clean build. But don't forget that stellarium looks in
> the user area for any "last minute changes". You also have the environment
> variables that list all the places Windows should look for data. I build the
> release version only. The
Hi Alex
Yes I know you have a clean build. But don't forget that stellarium looks in
the user area for any "last minute changes". You also have the environment
variables that list all the places Windows should look for data. I build the
release version only. The development version calls for a
Hello
2012/3/24 :
> I'm Cole Knowlden, a student at the University of Chicago. If I submit a
> proposal using the google docs form today, will I receive any feedback on the
> proposal in the coming days? I'm not super-experienced so I'm not sure my
> time line is feasible or not.
Yes, of cour
Hi Barry!
2012/3/25 Barry Gerdes :
> If the logo24bits.png is in the textures folder of the user area it will be
> found on startup. It does not need to be in the main stellarium\textures
> folder.Are you sure your windows build does not have a seco nd copy in the
> path somewhere.
> Have a look a
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