Re: [Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread Barry Gerdes
I have been reading the various proposals being put forward of things that could be done as a project for Stellarium. While there are some interesting ideas there are no proposals to work on the features that are required to release that big aim:- Stellarium version 1.0.0 Many of these requir

Re: [Stellarium-pubdevel] Call to translators

2012-03-28 Thread Allen Zhong
Hi, I went through the text, not difficult for me. I'm doing the zh_CN translation. On Thu, Mar 29, 2012 at 10:13 AM, Alexander Wolf wrote: > Hello! > > We plan update our website with new design and gettext support and we > need your help. > > Please go to https://translations.launchpad.net/stel

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread Alexander Wolf
Hello John! 2012/3/29 John Gamboa : > 1 - When you say "satellites and rings", you are talking only about > the planets from the Solar system, right? Yes > 2 - should I take into account only the light coming from the sun, > when generating a shadow for a planet? (should I suppose that the > lig

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread bdwashbu
I would like to help with anything OpenGL related. I've been playing around in StelSkyDrawer and that needed quite a bit of refactoring to make the use of vertexArrays much less confusing. A big issue I'm running into lately is draw order. As Stellarium gains more post-processing effects especia

[Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread John Gamboa
Hello... I'm a Computer Science student and I'm really interested in two of the given ideas in [1]: "Satellite and ring shadows on parent planets" and "Irregular Solar System bodies". I "lurked" the pubdevel mailing list trying to find out if any of these ideas was already "occupied" by anyone, a

[Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread No Idea
Hello, I'm Ferdinand Majerech aka kiith-sa, a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia. I'm interested in the "Irregular Solar System bodies" idea (or anything else involving OpenGL or graphics in general). So far I had a brief look at Stellarium source and g

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Georg Zotti
Sounds like a major undertaking, and something that requires lots of effort and likely weeks of dedication to be done right! If you can do this, please already take into account what's announced for Qt5: Drop of support for OpenGL1. There was a discussion on this list a few weeks ago, I still thin

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-28 Thread Matthew Gates
Sorry Alex, I didn't understand merge to which branch. Do you mean into: lp:stellarium-website ? I agree that we're ready to do that. -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here htt

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Overall, I think this is a good idea. The isolation of the rendering code will be very nice to have done. On Wed, Mar 28, 2012 at 2:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Yes, and once you delete - or close - the duplicates, and the driver issues - which we can do nothing about - guess what happens?... On Wed, Mar 28, 2012 at 8:15 AM, Bogdan Marinov wrote: > On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy > wrote: > > [snip] > > There are others; most of > > th

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Wed, Mar 28, 2012 at 9:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate all OpenGL code > into a separate subsystem consisting of multiple classes. > Maybe even a separate namespace

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy wrote: > [snip] > There are others; most of > the defects registered against the app have to do with OpenGL (or drivers). During a previous "discussion", after you made the same claim someone actually went and counted them: http://thread.gmane.org