I have been reading the various proposals being put forward of things that
could be done as a project for Stellarium. While there are some interesting
ideas there are no proposals to work on the features that are required to
release that big aim:- Stellarium version 1.0.0
Many of these requir
Hi, I went through the text, not difficult for me. I'm doing the zh_CN
translation.
On Thu, Mar 29, 2012 at 10:13 AM, Alexander Wolf wrote:
> Hello!
>
> We plan update our website with new design and gettext support and we
> need your help.
>
> Please go to https://translations.launchpad.net/stel
Hello John!
2012/3/29 John Gamboa :
> 1 - When you say "satellites and rings", you are talking only about
> the planets from the Solar system, right?
Yes
> 2 - should I take into account only the light coming from the sun,
> when generating a shadow for a planet? (should I suppose that the
> lig
I would like to help with anything OpenGL related. I've been playing
around in StelSkyDrawer and that needed quite a bit of refactoring to make
the use of vertexArrays much less confusing. A big issue I'm running into
lately is draw order. As Stellarium gains more post-processing effects
especia
Hello...
I'm a Computer Science student and I'm really interested in two of the
given ideas in [1]: "Satellite and ring shadows on parent planets" and
"Irregular Solar System bodies".
I "lurked" the pubdevel mailing list trying to find out if any of
these ideas was already "occupied" by anyone, a
Hello,
I'm Ferdinand Majerech aka kiith-sa,
a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia.
I'm interested in the "Irregular Solar System bodies" idea (or anything
else involving OpenGL or graphics in general).
So far I had a brief look at Stellarium source and g
Sounds like a major undertaking, and something that requires lots of
effort and likely weeks of dedication to be done right!
If you can do this, please already take into account what's announced for
Qt5: Drop of support for OpenGL1.
There was a discussion on this list a few weeks ago, I still thin
Sorry Alex, I didn't understand merge to which branch. Do you mean
into: lp:stellarium-website ? I agree that we're ready to do that.
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Overall, I think this is a good idea. The isolation of the rendering code
will be very nice to have done.
On Wed, Mar 28, 2012 at 2:38 AM, No Idea wrote:
> As discussed on IRC yesterday, I propose a major OpenGL refactor
> as a project instead.
>
> The goal of this project would be to separate
Yes, and once you delete - or close - the duplicates, and the driver issues
- which we can do nothing about - guess what happens?...
On Wed, Mar 28, 2012 at 8:15 AM, Bogdan Marinov wrote:
> On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy
> wrote:
> > [snip]
> > There are others; most of
> > th
On Wed, Mar 28, 2012 at 9:38 AM, No Idea wrote:
> As discussed on IRC yesterday, I propose a major OpenGL refactor
> as a project instead.
>
> The goal of this project would be to separate all OpenGL code
> into a separate subsystem consisting of multiple classes.
> Maybe even a separate namespace
On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy
wrote:
> [snip]
> There are others; most of
> the defects registered against the app have to do with OpenGL (or drivers).
During a previous "discussion", after you made the same claim someone
actually went and counted them:
http://thread.gmane.org
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