Re: [Stellarium-pubdevel] Trouble building Stellarium

2012-04-13 Thread Alexander Wolf
Hi again 2012/4/14 Kristen Aw : > I'm using MacOSX Lion. The paths say 'CMakeFiles' so I'm guessing that it's > to do with cmake. I installed Cmake before Stellarium, and when to get cmake > ../.. to execute, I had to change gettext's lib-tools a bit so that > gettext;s make would happen. (I follo

Re: [Stellarium-pubdevel] Trouble building Stellarium

2012-04-13 Thread Alexander Wolf
Hi! 2012/4/14 Kristen Aw : > Additionally, when I ran make check, every test passed (or was skipped) > except when checking for lang-bash. But I googled it and it was supposedly > safe to ignore and just run "sudo make install". I don't know if that > contributed to the problem. please change $PA

[Stellarium-pubdevel] Trouble building Stellarium

2012-04-13 Thread Kristen Aw
Hi I'm having trouble building the source...  I'm using MacOSX Lion. The paths say 'CMakeFiles' so I'm guessing that it's to do with cmake. I installed Cmake before Stellarium, and when to get cmake ../.. to execute, I had to change gettext's lib-tools a bit so that gettext;s make would happen

Re: [Stellarium-pubdevel] Keybindings idea

2012-04-13 Thread Bogdan Marinov
On Fri, Apr 13, 2012 at 12:11 AM, Anton Samoylov wrote: > I'm working at new way to store keybindings. They are stored in ini file > with all required options (code can be seen at > https://code.launchpad.net/~toshaevil/stellarium/new-keybindings ). In > future I want to give user tool for customi

Re: [Stellarium-pubdevel] Invalid parameter passed to C runtime function.

2012-04-13 Thread Bogdan Marinov
On Thu, Apr 12, 2012 at 10:55 PM, Anton Samoylov wrote: > When running any stellarium build after building (using Qt Creator on > Windows), in application output in Qt Creator there are lots of lines > "Invalid parameter passed to C runtime function.". But project works well. > Qt version: 4.7.4,

Re: [Stellarium-pubdevel] Keybindings idea

2012-04-13 Thread Reaves, Timothy
We very much need a new way to handle key bindings. And we also have some conflicting requirements / desires. For the issue of single-key (with or without modifiers), there are two issues: - it is getting more and more difficult to to find unused bindings. - perhaps even worse, the key bindings u

Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286

2012-04-13 Thread Barry Gerdes
Hi Alex Here is the log text from the debug version 2012-04-13T22:34:19 Windows XP Compiled with GCC 4.4.0 Qt runtime version: 4.8.1 Qt compilation version: 4.8.1 Addressing mode: 32-bit Total memory: 2047 MB (unreliable) Total virtual memory: 2047 MB (unreliable) Physical memory in use: 22% P

Re: [Stellarium-pubdevel] Keybindings idea

2012-04-13 Thread Matthew Gates
I welcome shortcut customization. We should strive to have sane defaults and as much continuity as possible so as not to annoy experienced users. One thing I would like to point out is that at the moment we have a kind of alternative keyboard map which operates when scripts are running - the j, k

Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286

2012-04-13 Thread Alexander Wolf
Hello Barry! Do you can send me log.txt from Stellarium with Qt 4.8/Win32 on debug mode? -- With best regards, Alexander -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Mon

Re: [Stellarium-pubdevel] Keybindings idea

2012-04-13 Thread Georg Zotti
On Do, 12.04.2012, 23:11, Anton Samoylov wrote: > I'm working at new way to store keybindings. They are stored in ini file with all required options (code can be seen at > https://code.launchpad.net/~toshaevil/stellarium/new-keybindings ). In future I want to give user tool for customizing keybindi