Re: [Stellarium-pubdevel] Trouble with make macosx_bundle

2012-04-15 Thread Kristen Aw
Hi, So I went to look at the Makefile2.txt and did the following: 1. Uncommented: # best way to get to APPLE? IF(APPLE)  SET(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -fno-common -Wall -Wextra")  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-common -Wall -Wextra -Wno-unused-para\ meter")  # uncomment one of

[Stellarium-pubdevel] (GL refactor) encountered some problems

2012-04-15 Thread No Idea
Hello, I've been working on my GL refactor branch for the last few days, and I thought I was doing rather well, until I noticed that I wasn't testing what I thought I was testing. Much of the GL code is in StelPainter, from where I'm moving it gradually to my GL renderer implementation. Eventual

Re: [Stellarium-pubdevel] Trouble with make macosx_bundle

2012-04-15 Thread Timothy Reaves
This is an issue with the cmake files. Edit the CMakeFiles/Makefile2 and remove the dependency on that step. When I get back to my computer, I'll email the line number. On Apr 14, 2012, at 22:46, Kristen Aw wrote: Hi I'm building Stellarium on OS Lion, and cmake, make and make install ran succ