Re: [Stellarium-pubdevel] (GL refactor) encountered some problems

2012-04-28 Thread Fabien Chéreau
On Sat, Apr 28, 2012 at 22:37, No Idea wrote: >> The impact of using point stars was not very important but there was >> one on small devices like the Nokia N900. > > I'd like to refactor with a minimal set of features first, and only then look > into that. Any such slowdown might be caused by 2 t

Re: [Stellarium-pubdevel] (GL refactor) encountered some problems

2012-04-28 Thread No Idea
> The impact of using point stars was not very important but there was > one on small devices like the Nokia N900. I'd like to refactor with a minimal set of features first, and only then look into that. Any such slowdown might be caused by 2 triangles being drawn on the GPU instead of a point spr