As a general rule, as accurate as possible.
As you zoom in, the tail would still be visible. For the boy itself, there
are some OBJ files available for some of the more major comets. For ones
where these are not available, perhaps there is a library of OBJ files that
could be sleected from based
If all of the OS's support it - and we've established that to be the case -
then the change should happen now, unless there is a reason not to; not
once there is a reason to.
On Mon, Apr 30, 2012 at 5:14 PM, Barry Gerdes wrote:
> Hi
>
> C++11
> Why all the rush to change a system that again wo
Hi
C++11
Why all the rush to change a system that again works universally after a
previous mess. The biggest user base for stellarium is still windows and if the
code becomes too system dependant we could end up with other problems
Changing to Qt 5 is in the wind and Qt5 3d etc. Lets keep the
Hi,
I was just wondering about the level of detail in comet rendering that
Stellarium wants. Currently, from afar, the comets are balls of light, and when
zoomed into, are rotating spheres with some crater-map. I understand that the
plasma tail comes out cone-shaped, and appears at 1.5 AU, the
http://wiki.apache.org/stdcxx/C%2B%2B0xCompilerSupport
There are quite a few C++11 features supported by GCC 4.5 . Not sure which LLVM
is in Lion, but C++11 support seems to be good there as well.
Maybe it'd be good idea to first try to turn C++11 on just to see if
nothing breaks?
(AFAIK there ar
So maybe we can add a test with a simple, trivial C++11 line, and see what
it actualyl does on each platform. This could be done in a C++11 test
branch too.
On Mon, Apr 30, 2012 at 8:43 AM, Alexander Wolf wrote:
> 2012/4/30 Reaves, Timothy :
> > What compile is used on Windows?
>
> MinGW with
2012/4/30 Reaves, Timothy :
> What compile is used on Windows?
MinGW with GCC 4.6
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Here is the LLVM support page, which is required for Lion and above :
http://clang.llvm.org/cxx_status.html For pre-Lion, gcc4.5 is used.
What compile is used on Windows?
On Mon, Apr 30, 2012 at 2:11 AM, Fabien Chéreau <
fabien.cher...@googlemail.com> wrote:
> Try to avoid it for the moment, I