Re: [Stellarium-pubdevel] Level of comet detail

2012-04-30 Thread Reaves, Timothy
As a general rule, as accurate as possible. As you zoom in, the tail would still be visible. For the boy itself, there are some OBJ files available for some of the more major comets. For ones where these are not available, perhaps there is a library of OBJ files that could be sleected from based

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread Reaves, Timothy
If all of the OS's support it - and we've established that to be the case - then the change should happen now, unless there is a reason not to; not once there is a reason to. On Mon, Apr 30, 2012 at 5:14 PM, Barry Gerdes wrote: > Hi > > C++11 > Why all the rush to change a system that again wo

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread Barry Gerdes
Hi C++11 Why all the rush to change a system that again works universally after a previous mess. The biggest user base for stellarium is still windows and if the code becomes too system dependant we could end up with other problems Changing to Qt 5 is in the wind and Qt5 3d etc. Lets keep the

[Stellarium-pubdevel] Level of comet detail

2012-04-30 Thread Kristen Aw
Hi,   I was just wondering about the level of detail in comet rendering that Stellarium wants. Currently, from afar, the comets are balls of light, and when zoomed into, are rotating spheres with some crater-map. I understand that the plasma tail comes out cone-shaped, and appears at 1.5 AU, the

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread No Idea
http://wiki.apache.org/stdcxx/C%2B%2B0xCompilerSupport There are quite a few C++11 features supported by GCC 4.5 . Not sure which LLVM is in Lion, but C++11 support seems to be good there as well. Maybe it'd be good idea to first try to turn C++11 on just to see if nothing breaks? (AFAIK there ar

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread Reaves, Timothy
So maybe we can add a test with a simple, trivial C++11 line, and see what it actualyl does on each platform. This could be done in a C++11 test branch too. On Mon, Apr 30, 2012 at 8:43 AM, Alexander Wolf wrote: > 2012/4/30 Reaves, Timothy : > > What compile is used on Windows? > > MinGW with

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread Alexander Wolf
2012/4/30 Reaves, Timothy : > What compile is used on Windows? MinGW with GCC 4.6 -- With best regards, Alexander -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and th

Re: [Stellarium-pubdevel] C++11

2012-04-30 Thread Reaves, Timothy
Here is the LLVM support page, which is required for Lion and above : http://clang.llvm.org/cxx_status.html For pre-Lion, gcc4.5 is used. What compile is used on Windows? On Mon, Apr 30, 2012 at 2:11 AM, Fabien Chéreau < fabien.cher...@googlemail.com> wrote: > Try to avoid it for the moment, I