Hi again!
I've been able to fix the bugs that were present in the code and shadow
volumes are working now. I know that this code is OpenGL 1.x, so pretty
much outdated; so my next step will be to implement this using modern
OpenGL, utilizing shaders and FBOs.
And what still remains:
> Another
Hi!
As this is my first mail to this mailing list, I'd first like to
introduce myself: My name is Jörg Müller, I'm studying telematics at the
Graz University of Technology and I'm this years Google Summer of Code
student for the shadow rendering of solar system bodies [1].
I started the develo