Re: [Stellarium-pubdevel] Method for adding new NGC catalogue

2013-08-28 Thread Alexander Wolf
Hi Fabien and Thomas, I plan fully refactor code for DSO and create a consolidated DSO catalog from SIMBAD/HyperLEDA data. Fabien, when you worked on ESO are you has some work for cross-reference astronomical data. Possible you can suggest me some papers/articles about this question (from series

Re: [Stellarium-pubdevel] Method for adding new NGC catalogue

2013-08-28 Thread Fabien Chéreau
Hi Thomas, a long time ago I sent an email to Wolfgang Steinicke who agreed to let us distribute his catalog, but the license was only for non commercial projects, which is indeed not enough for being distributed in the base Stellarium package. Fabien For reference he declared: Steinicke wrote:

[Stellarium-pubdevel] Method for adding new NGC catalogue

2013-08-28 Thread Thomas Morris
Hi, I've recently merged the latest stellarium to my dev branch and moved to the May 2013 version of W Steinicke's NGC catalogue. I have been thinking about the best way for users to make use of it, bearing in mind the non-GPL license. I considered a plug-in, which would ask for confirmation from

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Alexander Wolf
2013/8/28 Bogdan Marinov > > I'm added some code for calculating approximates apparent magnitudes of >> satellites and I need your help for integrated downloading of new data to >> your new code (archived file with non-TLE data). >> > > I will help, but not right now. What exactly do you want to

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Georg Zotti
Yes, if you align to a bright nearby star first, that should help. Maybe indicate which star you should start with, and star-hopping instructions? G. On Mi, 28.08.2013, 13:18, Christoph Redecker wrote: > About accuracy: I simply don't know if it will work out, but here are > the numbers I'm build

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Guillaume Chéreau
Hello, I am Fabien's brother, I haven't been active on the mailing list, but I worked on the iOS and android port of stellarium (stellarium mobile). About the re-factorization proposed by Fabien, I see this as an occasion to have a single base UI for the desktop and mobile version. For this we ne

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph Redecker
About accuracy: I simply don't know if it will work out, but here are the numbers I'm building upon: - It's actually not really an IMU, but a set of accelerometers and gyroscopes. - The accelerometers have 16-bit converters built in, the gyroscopes have 13 bits. This should give me a resolution

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Georg Zotti
Sounds like a nice project! But are the IMU sensors accurate enough to allow see-through support where what you see on screen centermarks is what you see in the main telescope? Such support until now requires aligned mounts and axis encoders. Unquestionable, a small dim map screen next to a (real,

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph
Re VR: I'm currently building a telrad-like device with an OLED display and an IMU that can be attached to a telescope. I'm not sure what I want to display in it, but I'm planning to get the information from stellarium over bluetooth. For that, it would be nice to be able to strip it down in s

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Bogdan Marinov
On Mon, Aug 26, 2013 at 2:40 PM, Alexander Wolf wrote: > Hello Bogdan, > > > 2013/8/26 Bogdan Marinov > >> In case someone is wondering why I have disappeared: I am extremely busy. >> I will have more free time after the first half of September. >> > > OK > > >> >> I haven't checked the commits l

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Bogdan Marinov
Just some quick notes, see below for the answers: On Mon, Aug 26, 2013 at 4:51 PM, Fabien Chéreau wrote: > Hi Bogdan, > > I currently have a bit more free time, and I was actually > investigating doing some major refactoring of the project (not a total > rewrite but not very far from that :D ) >