Re: [Stellarium-pubdevel] Oculus Rift support

2014-09-02 Thread Christoph Redecker
Well they say that real binocular telescopes indeed give a much more plastic impression of the objects in view, even though they are "infinitely" far away. I haven't tried it myself, though. Regards Christoph Am 02.09.2014 10:59, schrieb Georg Zotti: > Does the Oculus Rift use something else t

Re: [Stellarium-pubdevel] 100 ton telescope with Stellarium

2014-02-12 Thread Christoph Redecker
That's a great thing to see. I like the description of your video on youtube as it demonstrates that it's possible to link devices of very different sizes to each other if the interfaces are written well enough. Am 11.02.2014 05:45, schrieb m...@cfht.hawaii.edu: > Hey guys, > > I work at the Can

Re: [Stellarium-pubdevel] Who is using dynamic plugins?

2013-10-10 Thread Christoph Redecker
he repository) can > be compiled static, and not prevent external dynamic. > > Our cmake files are too polluted with stuff, and I'd like to see > them cleaned up more. > > > > > On Thu, Oct 10, 2013 at 10:27 AM, Christoph Redecker > mailto:redec.

Re: [Stellarium-pubdevel] Who is using dynamic plugins?

2013-10-10 Thread Christoph Redecker
Actually I'm "using" dynamic plugins, but it's kind of a personal testing project (I know, gpl and all that). The good thing about dynamic plugins is that I don't need to rebuild stellarium just to test something. I also tried making it static first,but that failed for some reason I don't remem

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph Redecker
About accuracy: I simply don't know if it will work out, but here are the numbers I'm building upon: - It's actually not really an IMU, but a set of accelerometers and gyroscopes. - The accelerometers have 16-bit converters built in, the gyroscopes have 13 bits. This should give me a resolution