Hi, sorry, but why is there unsubscribing? Thanks
>
> From: Georg Zotti
>To: Stellarium developers public mailing list
>
>Sent: Monday, 6 August 2012, 2:35
>Subject: Re: [Stellarium-pubdevel] Again: Please unsubscribe; thanks A. Widmer
>Switzerland
>
>You mus
Hi
>2012/7/9 Alexander Wolf :
>> I've been trying to write a script for comets, but cannot use its member
>> functions because the Comet Class is not supported by the scripting
>> language. How would I go about adding the Comet Class?
>
>You can implement this via adding public slots to Comet Clas
Hello,
I've been trying to write a script for comets, but cannot use its member
functions because the Comet Class is not supported by the scripting language.
How would I go about adding the Comet Class?
I've tried writing the functions meant for Comet class into SolarSystem just to
see how it
I forgot to add that after deleting the line 136 after the colon, this error
was thrown:
$ make macosx_bundle
make: *** No rule to make target `macosx_bundle'. Stop.
- Original Message -
> From: Kristen Aw
> To: Stellarium developers public mailing list
>
> C
Hello Timothy, sorry for the late reply. I have some questions...
Thanks for your help Alexander!
> From: "Reaves, Timothy"
>
>
>Kristen, do you have this working now?
>
>
>On Thu, May 10, 2012 at 3:04 AM, Alexander Wolf wrote:
>>
>>2012/5/10 Krist
Hello,
How are branches modified by Qt pushed to lp? I realized there were a lot of
build (CMake) files, which shouldn't be pushed. What I did was create a new
branch, replaced the existing files with the modified ones, then pushed this
new branch instead. I don't think this nearly the best met
Hi all,
Thanks for your suggestions/ advice:) I'll try to incorporate them during
coding. --
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Hi,
I was just wondering about the level of detail in comet rendering that
Stellarium wants. Currently, from afar, the comets are balls of light, and when
zoomed into, are rotating spheres with some crater-map. I understand that the
plasma tail comes out cone-shaped, and appears at 1.5 AU, the
Sent: Sunday, 15 April 2012, 7:11
Subject: Re: [Stellarium-pubdevel] Trouble with make macosx_bundle
This is an issue with the cmake files. Edit the CMakeFiles/Makefile2 and
remove the dependency on that step. When I get back to my computer, I'll email
the line
Hi
I'm building Stellarium on OS Lion, and cmake, make and make install ran
successfully, but when I ran make macosx_bundle, this error occured:
make macosx_bundle
make[2]: *** No rule to make target `CMakeFiles/install.dir/all', needed by
`CMakeFiles/macosx_bundle.dir/all'. Stop.
make[1]: **
re:
https://trac.macports.org/wiki/howto/PortTreeTarball), which is read-only, so I
can't change the rsync to http.
From: Alexander Wolf
To: Kristen Aw ; Stellarium developers public mailing
list
Sent: Friday, 13 April 2012, 23:30
Subject: Re: [Stellarium-pubdevel] T
Hi
I'm having trouble building the source...
I'm using MacOSX Lion. The paths say 'CMakeFiles' so I'm guessing that it's to
do with cmake. I installed Cmake before Stellarium, and when to get cmake ../..
to execute, I had to change gettext's lib-tools a bit so that gettext;s make
would happen
Hi all,
I'm applying to GSoC for the first time this year. I'd like to clarify how
detailed Implementation Details is expected to be?
Thanks!--
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